greetz, im a new member but i've been reading alot of these threads here at battleforums.com and i have a question about using d2hackit to send packets to the battle.net servers...
i know alot about alot of stuff (a little batch, a lot C++, a little Linux/UNIX, a lot WIN32, etc...) and i have had alot of exposure to packets upd/tcp/icmp/igmp and such in more realistic situations like network vs. network or attacks/defenses against or on certain networks.. anyway
my question is about the packet list you, placebo, posted...
because of my experience with C++ i understand how the variables are defined... BYTE,WORD, etc...
but i don't understand how turning the data from the packet list into actual packet data to trigger events to the server is done..
for instance, the drop 1 gold packet...
.send 500100000001000000
and 200 gold is something like
.send 5001000000c8000000 right?
well how can i look at the packet list, and get the packets i need to send to the server to get it to do what i want?
if an answer is too lengthy, picking out a random entry from the packet list and deciphering it for me so i can use that as a model will suffice.
thanks for all the help guys.
-j0ker`