Need help makin explosions in a bound

Bboy_Jon

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yo ill check out the map , but ive already edited my old one and fixed some stuff

Yo i need to know how to have the explosions stop after some one makes it through and i also need to kno how to make a ling die if it touches a dark archon cuz i made a maze of them and i want to know how to keep the dark archons from moving and how to make the ling die if it touches

yo so virus, all i have to do to make the explosions stop is add the switch 1 thing to the first part, and then clear it???

Yo i switched the explosions to player 8 instead of all players becuz it made 2 archons, so when i put the switch in i just have to make a sperate trigger like this

Always
Set switch 1???

Cuz the explosions are for player 8 and the comment with hoy and all that is for all the players

So it should be like this

Always
Set Switch 1

Switch 1 is set
bla bla bla kill archons ect

current player brings 1 ling to the finish archon
clear switch

Is that right

but since the switch stuff is for player 8, does the clear switch have to be for current player or sumthn else?
 

Lwek

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There's no harm in downloading the fixed version. It's under a different name so my fixed version won't overwrite yours.
From the fixed:
The trigger that displays the message:blah blah blah. I added another action: Set switch 1.
Then for the first level of explosions.
Instead of having the condition under always, have it under switch 1 is set.
Then create a trigger that says:
current player brings 1 ling to archon finish.
----
clear switch one
(optional) set switch 2
(optional) display message: level 2 dork!

MAKE ZERGLING DIE ONCE IT TOUCHES A DARKARCHON

make 1x1 location to all the human players. (6 human players, 6 1x1 locations)
Make the following trigger to player 1:
Always
-----
Center location labeled 'p1 zling' on units owned by player at 'anywhere'.
preserve trigger

(do this to all the human players)

-trigger that kills the ling-
player 8 brings 1 dark archon to p1 zling
-----
kill 1 ling for current player
preserve trigger.

The location that follows the ling might not follow it as fast. So you would probably need the hyper trigger on.

"but since the switch stuff is for player 8, does the clear switch have to be for current player or sumthn else?"
?, any player can clear switch 1.
 

Bboy_Jon

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ok ill try that sounds conufisn g though

Hey do i put the little 1x1 locations for the lings anywhere or on the ling?? wat?

Ok how do i put hyper trigger on??

And when someone makes it through my maze i make a new trigger like this??

Archon Maze is cleared
Kill all archons at ARCHON MAZE LOCATION
Level3
like that??
 

Bboy_Jon

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ok ive gotten everything to work so far except the maze part, my ling can go right through and touch the dark archons, hump em everything and it doesnt die

Is it like in heaven bound and everything, red doesnt die from the archons???

Ok im postin my map so u can take a look at it but please dont edit the map just post up wat im suppose to do cuz i would like to learn

thanx
 

Bboy_Jon

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ok ive gotten everything to work so far except the maze part, my ling can go right through and touch the dark archons, hump em everything and it doesnt die

Is it like in heaven bound and everything, red doesnt die from the archons???

Ok im postin my map so u can take a look at it but please dont edit the map just post up wat im suppose to do cuz i would like to learn

thanx

How do i put Hyper trigger on???
 

Lwek

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When you did the kill ling trigger you did this:

Players
-Player 8
Conditions
-Always
Actions
-Kill all Filipino Bruda for current player
-Preserve trigger

See the problem?
.
.
.
.
The problem is the current player part.
-Kill all Filipino Bruda for current player
If the trigger is under player 8, it would kill all lings for plaer 8. Just change the current player to player 1. Or just change the whole trigger to player 1 - 6 (human players)
 

botting-speedy

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heres one of my bounds i couldnt make long cuz i used wayyy to many locations and gave up towards end but u can take triggers off this theres quite a few play it first then look at trigs so u know what ur lookin for ^^
please dont say u made that either cuz thats just dumb...
o yeah and i didnt do the death trigger sorry but it should be in my post earlier the move location and bring/kill at location thingy
 

Bolt Head

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Here is part of a bound i made a while ago in a few hours. (really saves locations) i might finish it i only made it. So i could make fun of the standard way of making bounds
 

Bboy_Jon

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thanx ill check em out

Yo if any of u have gotten far in WTF Bound u kno at the part were there is krysaliss and they change colrs from kill to go

how do i do that

when its go i go down, when its kill i die

how u make that
 

tassadar920

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his map is in .scx next time, dl it then don't save it, hit open right away.

PLEASE DON'T DOUBLE POST.

the chrysalis is obvious.... there r two comps in the map, the trigger is REALLY ez...

player 7
---
switch 1 is cleared
---
wait 1000
give chrysalis to player 8
set switch 1
preserve

Player 8
---
switch 1 is set
---
kill all zerglings at "move down here"
preserve

Player 8
---
switch 1 is set
---
wait 1000
give all chrysalis to player 7
clear switch 1
preserve

like that i guess its done.
 

Bboy_Jon

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sorry for double postin

Yo, i only have 1 comp so i guess i cant do it??

I need help with the archon maze check out my map up top sumwhere

Yo when i open it i have to pin it with winzip, it saves as a php file but winzip cant open it

Nvm it works now

Hey speedy i just tried ure bound, and the ling doesnt die, i walked through every obstacle and it didnt die

Ok, i also want to know how to make that larva dodge thing

thanx
 

Lwek

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You need SCXE.

Players
-Humans
Conditons
-Player 8 brings atleast 1 larvae to Ling
Actions
-Kill 1 ling at 'p1 ling'
Display: haha you suck!
Preserve trigger.(if your ling respawns)

For the chrystal things. You don't switch the crystals to a different player. Cause the crystal stays the same color all the time. So if you switch it to player 7, it would still look white or whatever the color is.
This is what you do:
player 7
---
switch 3 is cleared
---
Remove the white crystals and create the purple crystals
wait 1000
set switch 3
preserve

Player 8
---
switch 3 is set
---
kill all zerglings at "move down here"
preserve

Player 8
---
switch 3 is set
---
wait 1000
Remove the purple crystals somewhere and create the white crystals
clear switch 3
preserve

I think that's how it's suppose to be done. My brain is being messed up right now. Look at a lot of words are confusing me right now.
 

Bboy_Jon

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so i need scxe or watever for the larva dodge??

Yo for the archon maze i ust need to change the current player thing to p1 p2 p3 ect.?
 

Lwek

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Yes, you can't place larvae with regular editor. And for the second part, what are you trying to say? It's not even a question.
 

Bboy_Jon

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well, i have emerald edit if thats wat ure saying i need cuz i think i can place larva, and for creep i just need to make a colony right??

Wat i was askin b4 was like for the archon maze when u looked over it u said my problem was that i had the trigger set to kill all lings for current player( player 8) so am i suppose to just changed the current player to 1,2,3,4,ect.?
 

Lwek

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No just/move the whole trigger to all the human players

Players
- all human players 1 - 6 or 1 - 7

Wow I heard that emerald editor doesn't work with 1.10 anymore!
 

Bboy_Jon

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are u serious, thats wat ive been using

Ive been wondering why in starcraft i cant place units and buildings right on top of each other, its just like regualr staredit

B4 when i had emerald i ould place buildings a less than a millimeter away from eachother

yo ok, i got the archon thing to work but i made it so red doesnt get hurt

Ok now i made a larva thing that red cant get hurt by, and others can so it all works but now when ever i get to the larva dodge the larvas run away from me

they are all invincible

i set the ai script to patrol should it be junkyard dog or sumthin
 

Lwek

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Ok, how do the larvaes run away from your zergling? Don't even tell the larvae to junkyard dog. It won't work.
 

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