Need help makin explosions in a bound

Bboy_Jon

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ok u kno how in all the bounds there are exploding archons and stuff

like there is a path
___________________
_O_O_O_O_O_O_O_O_
Like that and then in the the archons explode, the cricles are the archons

So would it be like this

Creat unit archon at location then kill unit archon to make it explode, then how do i make it so if u get hit by the exploding archon u die????

If u dont understand me, im talkin about the very first obstacle in wtf bound, there is exploding archons and if u touch em or get hit u die

I cant attach the map cuz its to big
 

tassadar920

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Player
---
Always
---
Create 1 archon at 1
Kill all archon at 1
Kill all zergling at 1
wait 100
Create 1 archon at 2
Kill all archon at 2
Kill all zergling at 2

blah blah blah...
 

Lwek

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I'm guessing you did the kill all units for player 8(computer). Well to kill the zerglings you kill everything for every player at the dark archon respawn place.
 

Bboy_Jon

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so would kill all units work, thats wat i have, so i dont have to put kill all archons, then kill all lings
 

botting-speedy

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errr
condition:
always
action
move location
center location p1 on lings owned by player 1 at anywhere
preserve trigger

condition
bring
player 8(whatever player u giev explosions to) brings at least 1 any unit to location:p1
action
kill units at location
kill 1 ling for player 1 at location:p1
preserve trigger

condition
always
action
wait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 millesecondswait 0 milleseconds

so that they die instantly

thats how u make lings die by explosions, its easier and requires less triggers then the way where u do create 1 dark archon at location kill ling at location so yeah have fun with it youll get good at it ^^
 

Lwek

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He's not asking how to do that. He's asking how to make a ling die in an explosion. Not when ling touches dark archon, ling dies.
 

Bboy_Jon

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well im gonna put sumthin like that in my bound but cant i just put like a row of archons like this

OOOOOOOOOOO

And then put a location thing on it and then if players bring ling to that locaation, kill unit? all that stuff is confusing
 

(V)aster)V(ind

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well
I think that it would be like
players
p1,2,3,4,5,6,7
conditions
-Current player brings at least 1 any unit to location
-player 8 brings exactly 1 dark archon to location 1
actions
-kill all any unit for current player
-Send transmission from location play Slap.wav
You have been bushwacked.
-Display text message to all players: Hey look, everyone, we have an idiot! Everyone point and laugh
-Preserve Trigger

that would be if someone go killed
it would be like this for creating and killing dark archons

Players
-Bounders
Conditions
-Bounders bring at least 1 any unit (most likely zling) to start of dark archons (location)
Actions
-Set Switch 1
-Display text message: I dare u to come throu here!

Players
p8
Conditions
Switch 1 is set(swich 1 is them coming)
Actions
Create 1 dark archon at location 1,2,3,4,5,6,7,8
wait 2000 miliseconds
clear switch 1
set switch 2
preserve trigger

Players
p8
Conditions
Switch 2 is set(swich 2 is them being destroyed)
Actions
Kill 1 dark archon at location 1,2,3,4,5,6,7,8
wait 2000 miliseconds
clear switch 2
set switch 1
preserve trigger
 

botting-speedy

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master virus, thats how u do it.....to make explosion u do
create 1 dark archon for player 8 at archon
WAIT 5 MILLESECONDS
kill dark archon

blah blah blah...

i know what im talking about ive made several bounds before, and right now im starting on Zombie Bound.
it will be a large lvl up bound w/intro and big/mini bound parts ^^ ill post it here when im done with it but yeah lil off the main idea there but hey i like advertising my maps ^^
 

Bboy_Jon

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Ok can u check this out

Aight i made it to put 1 archon at the location but it makes 2

Why does it do that, ill post up my map in a little bit
 

Bboy_Jon

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ok here is my map so far

At the begining it takes like 10 seconds to get the whole thing to work, how can i fix that and also how can i make it so that if somone gets past the explosions they will stop so others can get through without getting killed

plz help:shoot
 

Bboy_Jon

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hows it big, all it is is one section of the map

Ok yo i got the thing to work, my prob is now that when u start playin my map it takes like 10 seconds to get the trigger loaded, how can i fix that???

Ok i 4got how do i make it so the explosions stop exploding when someone passes it

Like they get past the explosions so how do i make the xplosions stop exploding so people can get through safely
 

Lwek

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Originally posted by Bboy_Jon
hows it big, all it is is one section of the map

Ok yo i got the thing to work, my prob is now that when u start playin my map it takes like 10 seconds to get the trigger loaded, how can i fix that???

Ok i 4got how do i make it so the explosions stop exploding when someone passes it

Like they get past the explosions so how do i make the xplosions stop exploding so people can get through safely
Ok, here's a fixed version of your map. If you don't understand what I did, ask here.
 

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