AHappyChineseBoy
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ehm, the fact that archers have low health make them pretty easy to kill especially to aoe spells like nova.
Sighned * * *AHappyChineseBoy said:Ehm, N, fiends > Hippos, Gargs > Hippos. Fiends > Dryads, Nova > Archers, Skellies > Archers
Keep in mind that one shot from any siege unit would blow that plan out of the water.Hellwolf_36 said:Possession is often overlooked. Once mind controlled 7 Tauren and it turned the tides for us. Behind them were necromancers, and they got creamed in like 10 seconds. I like Banshees better than Necromancers, they can piss people off with thier own spells. I also like Polymorph, you can easily turn t3 air and ground into sheep and render them harmless. FLYING SHEEP KICK ASS!
Not if the enemy is distracted by other units.Samsara said:Keep in mind that one shot from any siege unit would blow that plan out of the water.
Fairies would end up severly damaging shamans if they cast bloodlust on a unit. The forumula for Mana Flare:Mystic Sorcerer said:Also bloodlust is one of the best but vs breakers or faeires...
Data:Hellwolf_36 said:Fairies would end up severly damaging shamans if they cast bloodlust on a unit. The forumula for Mana Flare:
Normal (non resistant to spells) unit: 3 Damage for every point of mana
Hero: 1 Damage for every point of mana.
Basically, 35 Mana/Bloodlust x 3 = 105 Damage. Plus it splashes to other units that HAVE mana supplies. So dont cluster shamans near each other.
Casting Polymorph, Cripple or even Healing Wards by cast (not item) can be deadly if you're not smart. 1. A breaker can put it on someone on your team (manual casting) 2. It can be dispelled. 3. If they get mana flared, they take 3 x 225 damage (ouch!).