Marrow walk bug?

Jason

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We did. Like he said, use better English next time. :)

ZConnor: On average a good built bone necro does about 3.5k bone spirit. With the added synergy bug I do believe you can do around 5k. I remember seeing a nice bone necro with the marrow bug exploited last ladder at around lvl 80-90 something said he was doing about 5k bone spirit.
 

Flaming_Newbie

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the stupidity of this post amazes me. Seeing as how the marrowalk bug gives xtra damage to necros because it has lvl 33 bone prision AS A SENERGY..... the only way to get this to work is to get an item with a high lvl warmth charges. Since there is no such item, it won't work.

a little thinking goes a long way sweaty
 

DDRaddict

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Originally posted by Flaming_Newbie
the stupidity of this post amazes me. Seeing as how the marrowalk bug gives xtra damage to necros because it has lvl 33 bone prision AS A SENERGY..... the only way to get this to work is to get an item with a high lvl warmth charges. Since there is no such item, it won't work.

a little thinking goes a long way sweaty

Originally posted by SweatyOgre
Does the marrow walk bug work on all classes? Because that would make an ownzor melee sorc if it did with demonlimb and enchant. omg, Taht would be ownage.
are u just blind or what?


Demon Limb
Tyrant Club

One-Hand Damage: (89-105) To (162-189) (125.5-148 Avg)
Required Level: 63
Required Strength: 133
Durability: 65
Base Weapon Speed: [0]
+180-230% Enhanced Damage (varies)
+50% Damage To Undead
+123% Damage To Demons
Adds 222-333 Fire Damage
7-13% Life Stolen Per Hit (varies)
Fire Resist +15-20% (varies)
Level 23 Enchant (20 Charges)
Repairs 1 Durability in 20 Seconds
(Only Spawns In Patch 1.10 or later)

http://www.battle.net/diablo2exp/items/elite/umaces.shtml

with the lvl 23 enchant charges he can put the skills he wants to use on enchant somewhere else.
 

Darkmatter

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The Marrowwalk Bug is a nifty way to boost Pnb necro's snyergies. Do any of you actually use the bonewall charge? I do sometimes on West, with a friends PnB, and it's pretty funny when you trap a Bowazon or something in a Bone Prison that just wont die. :p





And, unless every class has bone prison as a base skill, and has bone spirit as a synergy for their main skill, no, it will not work.
 

Flaming_Newbie

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Does the marrow walk bug work on all classes? Because that would make an ownzor melee sorc if it did with demonlimb and enchant. omg, Taht would be ownage.
ok, first of all he was wondering if you could use demon limb on a sorc for SENERGIES like a necro uses bone prison on marrow walks for SENERGIES

ownzor melee sorc
with the lvl 23 enchant charges he can put the skills he wants to use on enchant somewhere else.
Unless demonlimb can boost enchant, it would be just plain stupid to use your points elsewhere when enchant is what does damage. lvl 23 enchant vs lvl 30+ enchant+fire mastery and senergies. You decide.
 

DDRaddict

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o i know it would be plain stupid, but as u quoted earlier

Does the marrow walk bug work on all classes? Because that would make an ownzor melee sorc if it did with demonlimb and enchant. omg, Taht would be ownage.
so he wasn't asking u if it was smart or not he was asking if it worked.

Seeing as how the marrowalk bug gives xtra damage to necros because it has lvl 33 bone prision AS A SENERGY
and that's because it's a bug on the boots. it should just be lvl 33 bone prison charges. and demonlimb has lvl 23 charges of enchant so go figure :rolleyes

and if he wanted he could put the points into thunderstorm or something something passive, i dunno how he wants the build.
 

djnat

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I perfectly understood Ogre's question.

That kind of bug works for all items similar to Marrowwalks. For example it works with the runeword "venom" to make a nice hybrid daggermancer+summons (or bone spells like spear / spirit), it works with Moonfall, and with all items with "synergizable" charges on them.

I haven't tried specific builds in this new ladder, but in the previous ladder all those "bugged" solutions worked perfectly, and I guess they've not been fixed in the new ladder.
 

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