Limited info on Luminous RPG!

Taligaro

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Sakuhta said:
NoO! Send me the image, plzor! :) If I'm not going to be able to test anyways.
Sorry, Lwek wants a mystery. What Lwek wants, Lwek gets.

When Luminous is ready for testing, I will make a new topic about it and will be in the OP BattleForums channel until at least 3 people show up to test. Once at least 3 show up, testing will start. Once the first 3 people have finished, they will post replies giving their opinions, any bugs they noticed, etc... I want at least 6 people to help test it. 12 would be even better, but being as how I've never seen more then 6 people in the channel at any one time, 6 will be the minimum.

Once testing is complete and any bugs are fixed, one more round of testing will happen. If everything is as perfect as it can be, it will then be released. NOT BEFORE!

Oh yea, before official testing starts, I will test it myself and take screenshots along the way. When I make the new topic, those screens will be posted. However, only general screens will be taken. This way people are surprised by elements of the map... :D
 

Sakuhta

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So it's a first-come first-serve testing basis?
 

Taligaro

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Sakuhta said:
So it's a first-come first-serve testing basis?
Yes, the 'groups' I had were just for example...
 

Lwek

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I feel like choking you. Too much suspense going on.
BTW, weren't you pretty new to the world of map making a few months ago? Maybe I'm getting mixed up with somebody else.

One thing I would like you to explain with something other than "You'll have to wait and find out", Why is it called Luminous RPG?
 

Taligaro

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Lwek said:
I feel like choking you. Too much suspense going on.
BTW, weren't you pretty new to the world of map making a few months ago? Maybe I'm getting mixed up with somebody else.

One thing I would like you to explain with something other than "You'll have to wait and find out", Why is it called Luminous RPG?
Luminous is another word for Light. In this rpg is Light vs Dark. Plus, it has a special lighting system, no, I'm not telling you how it works!
 

Lwek

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It was on my mind for a bit. For some reason, just some reason, when I saw the words Luminous RPG, it made me think of a High Templar. Does this lighting system have any relation to that RPG lighting system that Wing Zero posted? Because that system was cool in the beginning but then it pissed me off as I played it longer.
Any new updates on the map since you posted this thread?
 

Taligaro

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Lwek said:
It was on my mind for a bit. For some reason, just some reason, when I saw the words Luminous RPG, it made me think of a High Templar. Does this lighting system have any relation to that RPG lighting system that Wing Zero posted? Because that system was cool in the beginning but then it pissed me off as I played it longer.
Any new updates on the map since you posted this thread?
I got the general idea from that RPG yes. However, it works totally different. NO! I will NOT tell anything about it! You will just have to wait until you play! I know that's hard for you Lwek, you impatient freak! :D :p
 

Taligaro

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First of all... YEA YEA YEA! I know I double posted! If I edited the above post, there is a high chance nobody would read it since it doesn't show that there is a new post :p

Ok, time for some long overdue news! It Would Be Wise To Read This WHOLE Post! First, terrain has undergone a MASSIVE changing around. Heros are the same...

Heros
Akivasha
Medic that summons units to her aid. Zerglings, Hydras, Lurkers, and Infested Terrans. More info on this at a later date, or look at the FIRST post!

Taligaro
Zealot (unit upgrade is Archon) with the special ability, RAGE! RAGE! allows Taligaro to become invincible for 30 seconds. Cost: 200 Mana (max Mana each player can have is 200 and it is slow to recharge)

Mandara
Dark Templar (unit upgrade is Zeratul) with the special ability, Psionic Blast. Psionic Blast can only be obtained once Mandara reaches his Master Form. Psionic Blast kills all enemy units (ground and air) except for buildings and bosses that are around him. (sorry, using this does not add to your experiance or minerals) Cost: 200 Mana

Valka
Alexei Stukov (unit upgrade is normal Ghost). Once Valka reaches his Master Form, he be able to use the Ghost's Nuke ability. Nuke Cost: 200 Mana

Towns
Katratsi
This is the starting town. From here each hero must make their way to their home town, save it from any trouble, and power up their Bio-Conduit. (more info on Bio-Conduit later) This is the only town that has upgrades, item shop, bank, and regeneration. (more info on these later)

Valusia
Akivasha's home town. A town of wizards and witches.

Acheron
Taligaro's home town. A town of warriors and kings.

Zalgara
Mandara's home town. A town of assassins and mercenaries.

Commoria
Valka's home town. A town of traders and merchants.

Zakerof
Paradine Capital. A town of immortal and powerful beings.

Items (costs may change after testing)
Heal Potion
Heals your unit(s) to full health. Cost: $2,500

Det-Pak
Set a Det-Pak, walk away, wait 10 seconds, BOOM! Used to clear rock walls, take out large amounts of buildings, or anything else you want to see go BOOM! Cost: $5,000

Transient Rift
Instant travel to Katratsi, no matter where you are in the map. Cost: $7,500

Mass Heal
Heal all allied units no matter where they, or you, are in the map. Cost: $10,000

Bank
The Bank allows you to give $5,000 or $10,000 to another player that is in need.

Regeneration Temple
The Regeneration Temple is used when one of your friends have fallen in battle. Their life energies are stored inside this temple and for a price someone can regenerate the body of the fallen warrior and then their life energies are replaced and they are able to fight again! Cost: $25,000 - $100,000 (will have to tweak this once testing is complete)

Bio-Conduit
This is like a Warpgate. Allowing passage to any other active Bio-Conduit. You must FIRST activate your home town's Bio-Conduit and THEN you can travle to any other active Bio-Conduit. Once inside the Bio-Conduit you have six options. Stepping onto a beacon that is not powered will trigger a message letting you know that that Bio-Conduit is not active. Stepping onto a beacon that is powered will move you to that destination.

Training Facility
This can only be used once one of you reach Zakerof. This allows you to face any of the enemies you want, even bosses. There are five enemies you will NOT be allowed to face in here. Simply because you have not yet encountered them. Only encountered enemies can be trained against.

Some enemies have be changed around, will post more on this at a later date. Each hero must make it to their home town and power up their Bio-Conduit before they can get help from any of the other heros. Town heals are free and each town has one, but it IS suggested you have a few Heal Potions or Mass Heals incase you are in deep shit and can't get to a town in time. Item Users and Spell Casters are carrier units(overlords and dropships), non of that beacon bullshit, so it is wise to hotkey your Item User and Spell Caster right away! Despite the way this RPG is played, it IS a TEAM MAP! If you hope to beat this, one hero must stay alive all the time, so that the fallen heros can be regenerated, although this is not a "MUST HAVE" thing, it is a wise choice. Yes, you start out in the same town and then have to seperate, but once a hero has made it to their home town, all heros can join that hero in battle. It is also a good idea to have all four players, although this is not a "MUST HAVE" it is a wise choice.

This map will also contain custom sounds and very special and secret things to surprise the players! So if you are on 56k, it would be wise to download this map from, where ever I can get it uploaded to, before you go on Bnet, it may very well be over a meg in size due to the sounds. I may make a soundless version as well for that very reason. People on cable shouldn't have a problem.

Also, this map may very well use the max amount of locations. IF this happens, some things may be taken out if I can't find a way around it. So far with just the basic areas done, I've used 145 locations. I am currently making a test map in SCXE to see just what the location max is. When I find the max, I'll switch to StarForge and see if I can't add more. :D

One last thing...

There are six main testing spots open. Each spot is represented by a unit in-game.

My spot - BC
Renzokuken's spot - Scout
RyanXWing's spot - Scout
TrongaMonga - Wraith
Open - Wraith
Lwek - Muta
Open - Muta

Note: There are two OPEN spots. If you want to help test, you must meet two things...

1: You must have AIM.
2: You must be an ACTIVE SC player.

There is NO SET finish date, so don't ask! I don't even want to guess when I'll be done. :p
 

Lwek

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I"ll be a Muta. When you're in near finish, could you try to inform me atleast 3 days in advance. Because then I'd have to open up that day to play the map.
No picture of terrain?
 

TrongaMonga

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Wraith, please. :)

By the way, more than one Megabyte on b.net is not a good idea, even if you are on cable, because it will be only one download at a time :-/
 

Taligaro

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Lwek said:
I"ll be a Muta. When you're in near finish, could you try to inform me atleast 3 days in advance. Because then I'd have to open up that day to play the map.
No picture of terrain?
Muta, got it. I will notify all testers one week in advance. NO! No picture of the terrain! You wanted a mystery buddy!

TrongaMonga said:
Wraith, please. :)

By the way, more than one Megabyte on b.net is not a good idea, even if you are on cable, because it will be only one download at a time :-/
Wraith, got it. Yes, I have taken this into account, which is why I will upload two versions of the map once testing is finished, a Full version and a Soundless version.

Once more thing, testers are required to have AIM. This is non-negotiable. Why? Because I will send the map to the testers via AIM before testing, this way there will be no waiting. :p
 

Taligaro

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Update:

Due to a few problems that have turned up, this project is being reworked. Everything is being changed. Ideas that sounded cool in my head turned out to be impossible to pull off. Due to the limitations of the editors, some things are being removed.

In other words, half the shit I wanted in my RPG can't fit/work so I have to rework the whole goddamn thing. Not to worry, one way or another, I am going to finish this damn thing!

More information at a later date.
 

SoulReaper0

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Looks like it should be good.

I'll help in any way I can.

If you think some things are impossible to pull off, why not try asking people if it's possible or how to do something similier? Perhaps there is something you didn't think of.

Oh, and for the guardian names... hrm... I suck at naming stuff generally and I have no idea what their guarding, but perhaps I can be of some assistence.

If their garding gates, just come up with a name for the gate then name them "Guardian of the ***** Gate" or "Guardian of Gate of ****" or something like that. If their protecting an object, you could do the same for that.

Or, if you want it to be fancy, you could look up whatever their guarding in the thesorus, find a needlessly long word that is a synonym for it, and base the name off that word.

Hope this helps.
 

TrongaMonga

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He can't do the things he want because of the limits on the number of locations.
 

Taligaro

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TrongaMonga said:
He can't do the things he want because of the limits on the number of locations.
What he said. If there was no limit to the number of locations a map can have, then I could do everything I want, but since the limit is around 250 and I've used 146 for the basic must have stuff, I am going to finish the rest of the map. IF there is room, I will try to keep some things in.
 

Neophos

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I would love to be a tester =D

I have Aim, i play SC...>_>

Oh, and if i'm accepted, then i would want to be a Muta =D
 

Lwek

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NeutronHInc said:
What he said. If there was no limit to the number of locations a map can have, then I could do everything I want, but since the limit is around 250 and I've used 146 for the basic must have stuff, I am going to finish the rest of the map. IF there is room, I will try to keep some things in.
Quote me on this:
There is no limit to what Staredit can do. The limit is your knowledge.

To answer the first problem about location is to use the action 'Move Location'.
Then if you need the location at the original place again, move the location back.
 

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