First of all... YEA YEA YEA! I know I double posted! If I edited the above post, there is a high chance nobody would read it since it doesn't show that there is a new post
Ok, time for some long overdue news!
It Would Be Wise To Read This WHOLE Post! First, terrain has undergone a MASSIVE changing around. Heros are the same...
Heros
Akivasha
Medic that summons units to her aid. Zerglings, Hydras, Lurkers, and Infested Terrans.
More info on this at a later date, or look at the FIRST post!
Taligaro
Zealot (unit upgrade is Archon) with the special ability, RAGE! RAGE! allows Taligaro to become invincible for 30 seconds. Cost: 200 Mana (max Mana each player can have is 200 and it is slow to recharge)
Mandara
Dark Templar (unit upgrade is Zeratul) with the special ability, Psionic Blast. Psionic Blast can only be obtained once Mandara reaches his Master Form. Psionic Blast kills all enemy units (ground and air) except for buildings and bosses that are around him. (sorry, using this does not add to your experiance or minerals) Cost: 200 Mana
Valka
Alexei Stukov (unit upgrade is normal Ghost). Once Valka reaches his Master Form, he be able to use the Ghost's Nuke ability. Nuke Cost: 200 Mana
Towns
Katratsi
This is the starting town. From here each hero must make their way to their home town, save it from any trouble, and power up their Bio-Conduit. (more info on Bio-Conduit later) This is the only town that has upgrades, item shop, bank, and regeneration. (more info on these later)
Valusia
Akivasha's home town. A town of wizards and witches.
Acheron
Taligaro's home town. A town of warriors and kings.
Zalgara
Mandara's home town. A town of assassins and mercenaries.
Commoria
Valka's home town. A town of traders and merchants.
Zakerof
Paradine Capital. A town of immortal and powerful beings.
Items (costs may change after testing)
Heal Potion
Heals your unit(s) to full health. Cost: $2,500
Det-Pak
Set a Det-Pak, walk away, wait 10 seconds, BOOM! Used to clear rock walls, take out large amounts of buildings, or anything else you want to see go BOOM! Cost: $5,000
Transient Rift
Instant travel to Katratsi, no matter where you are in the map. Cost: $7,500
Mass Heal
Heal all allied units no matter where they, or you, are in the map. Cost: $10,000
Bank
The Bank allows you to give $5,000 or $10,000 to another player that is in need.
Regeneration Temple
The Regeneration Temple is used when one of your friends have fallen in battle. Their life energies are stored inside this temple and for a price someone can regenerate the body of the fallen warrior and then their life energies are replaced and they are able to fight again! Cost: $25,000 - $100,000 (will have to tweak this once testing is complete)
Bio-Conduit
This is like a Warpgate. Allowing passage to any other active Bio-Conduit. You must FIRST activate your home town's Bio-Conduit and THEN you can travle to any other active Bio-Conduit. Once inside the Bio-Conduit you have six options. Stepping onto a beacon that is not powered will trigger a message letting you know that that Bio-Conduit is not active. Stepping onto a beacon that is powered will move you to that destination.
Training Facility
This can only be used once one of you reach Zakerof. This allows you to face any of the enemies you want, even bosses. There are five enemies you will NOT be allowed to face in here. Simply because you have not yet encountered them. Only encountered enemies can be trained against.
Some enemies have be changed around, will post more on this at a later date. Each hero must make it to their home town and power up their Bio-Conduit before they can get help from any of the other heros. Town heals are free and each town has one, but it IS suggested you have a few Heal Potions or Mass Heals incase you are in deep shit and can't get to a town in time. Item Users and Spell Casters are carrier units(overlords and dropships), non of that beacon bullshit, so it is wise to hotkey your Item User and Spell Caster right away! Despite the way this RPG is played, it IS a TEAM MAP! If you hope to beat this, one hero must stay alive all the time, so that the fallen heros can be regenerated, although this is not a "MUST HAVE" thing, it is a wise choice. Yes, you start out in the same town and then have to seperate, but once a hero has made it to their home town, all heros can join that hero in battle. It is also a good idea to have all four players, although this is not a "MUST HAVE" it is a wise choice.
This map will also contain custom sounds and very special and secret things to surprise the players! So if you are on 56k, it would be wise to download this map from, where ever I can get it uploaded to, before you go on Bnet, it may very well be over a meg in size due to the sounds. I may make a soundless version as well for that very reason. People on cable shouldn't have a problem.
Also, this map may very well use the max amount of locations. IF this happens, some things may be taken out if I can't find a way around it. So far with just the basic areas done, I've used 145 locations. I am currently making a test map in SCXE to see just what the location max is. When I find the max, I'll switch to StarForge and see if I can't add more.
One last thing...
There are six main testing spots open. Each spot is represented by a unit in-game.
My spot - BC
Renzokuken's spot - Scout
RyanXWing's spot - Scout
TrongaMonga - Wraith
Open - Wraith
Lwek - Muta
Open - Muta
Note: There are two OPEN spots. If you want to help test, you must meet two things...
1: You must have AIM.
2: You must be an ACTIVE SC player.
There is NO SET finish date, so don't ask! I don't even want to guess when I'll be done.