Enmitix
Member!
Yeah, same addresses... although I usually reverse the jumps (JB, 0x72 to JA, or JNZ to JE, or JG to JLE, etc..) instead of just forcing them (JMP, 0xEB) ... I find that, while experimenting, it crashed less.Originally posted by ShadowFrench
(Super Fog - Map)
6F3FA794 -> 72 / EB
(Remove Unit - MiniMap)
6F1487E4 -> 74 / EB
I let you seek at your turn, but I am of opinion that BNet scan the process codes and any development of hacks with the process codes without knowing the method of detection would be suicidal.
I would like to have your opinion on that.
For your (Empty UpKeep Box) would you like to make like ViewResource?
I had already thought but that would imply to write in the memory.
And to create a powerful algorithm of writing to obtain beautiful text screen.
If the request is there, I am not against the idea.
But I have another vision.
Try this programs, and look how are show FPS in screen.
http://www.fraps.com
This would allow a very large versatility in screen.
FILE: (viewresourcemsghack.jpg)
UP - Old ViewResource version
DOWN - 1vs1MsgHack
I've seen that fraps program before, I'm not sure how it works but I was thinking it just hooks into the directx or opengl libraries, I've always wanted to look into that but never had the time to do any serious research on it... if we could figure out how to get that working for war3 though, it'd be awesome... plus possibly undetectable and somehow it's use could be portable to WoW (have in-game information display for whatever) ...
Something that would be a bit more detectable as opposed to hooking the graphics libraries: I was thinking of finding out where the directx drawing for warcraft was stored (SoftIce on screen refresh) and possibly redirecting it through a code-cave (you know what that is right?) with instructions to write whatever text to a screen... since this would change hardcoded instructions though, I'm sure blizzard would find out about it and make some kind of detection scheme for it in the next patch.
that viewresource is pretty cool, never knew you already made something like that... I thought using the in-game screens looked a bit cooler than using the msghack.