Vox: C'mon, let's go back to Evers'ilance. We need a break after all this.
OOC:
Everyone has 75,000 gp. I lost count, so we'll set it at that.
Places you can visit while in the city of Evers'ilance:
Eldvaera's Quality Weapons Emporium (Need a sharp blade or powerful hammer? Eldvaera's Quality Weapons Emporium provides only the best at reasonable prices!)
Dunakk's Quality Armor Shoppe (Need armor of the best type? Dunakk's has just what you're looking for!)
Seductraa's Enchantments and Spells (Spells of the best type, and enchantment scrolls too! If you're not adept enough to enchant your own weapons, or want an expert to do it, come on over!)
Taverns (create your own to visit)
Houses (of others)
Your home (apply to me for one)
Market place (I'll post items you can buy later on. If you want, think up some items and post them along with the price. Or you can sell items that you have accquired.)
Job Board (come here to apply for jobs, or pick up one)(I'll post available jobs later on)
The Castle (come here to apply for a position within the Royal House, i.e. Knight, Squire, Servant, Maid, Lord, etc.)
The Underworld (come here to visit the Underworld of Evers'ilance. It's like Evers'ilance but more evil. Join the bandits or one of the many gangs.)
Inns (need a place to sleep, but don't have a friend with a house? Sleep at various Taverns of varying quality)
Jobs Available
1) Merchant seeks warriors (up to 3) to protect caravans on trip to Evalia. Pay of 1000 gp. Possible bonus based on quality of work.
2) The King requires new men for his army. Apply at the Castle.
3) Sir Vokangster requires men to guard his home from bandits, thieves, etc. Pay is 1250 gp for 7 nights.
4) Businessman needs protection for Weapons shop. Pay is 750 gold.
(Note: If you own a house or a business, you can post jobs for others. Believe me, your places will be attacked if you don't!)
WEAPONS (available for purchase are varying shops and in the marketplace
If item is of Low quality, deduct 5% of price (i.e. a blunt Knife is only 8 gp). If item is of broken quality, deduct 50% of price (a broken knife is only 5 gp). If item is of good quality, add 5% of price ( a sharp knife is 12 gp). If item is of exceptional quality, add 50% of price (an Exceptional knife is 20 gp). Unique weapons are 100% more expensive, but bestow special abilities and can be re-enchanted for more abilities.
Exceptional items do 50% more damage, good do 5% more, Low do 5% less, and broken do 50% less.
If weapon is wood, divide 5 off price. If weapon is bronze, leave price alone. If weapon is iron, multiply 5 of price. If weapon is steel, multiply 25. If weapon is mithril, multiply 100. If weapon is adamant, multiply 150. If weapon is neo-adamant, multiply 200. If Dwarven Blackrock, multiply by 500. If weapon is Godsteel, multiply by 1000.
TO TACITUS: If you think these prices need fixing, please notify me.
Knife 10 gp
Dagger 25 gp
Short sword 100 gp
Sword 120 gp
Long sword 200 gp
Battle sword 250 gp
Bastard sword (two- or one-handed) 300 gp
Flamberge (two-handed sword) 500 gp
Khopesh (curved bladed sword) 300 gp
Scimitar 400 gp
Saber 200 gp
Fencing saber 100 gp
Greatsword (two handed) 800 gp
Fullblade (18 inches longer than a greatsword, is 2 handed) 1500 gp
Sai (three-pronged martial daggers, used in Oriental fighting, comes in pairs) 150 gp
War fan (like a ladie's fan, but the ribs are iron, very deadly) 200 gp
Steel War Fan (Like a war fan, but the ribs are or steel) 250 gp
Hammer 10 gp
War hammer 500 gp
Battle hammer 250 gp
Axe 50 gp
War axe 100 gp
Battle Axe 500 gp
2-headed Battle Axe (2-handed) 1500 gp
(More will come when I think of them...)
ARMOR
LEATHER
Helmet 75 gp
Gloves (in pairs) 50 GP
Boots (Pairs) 50 gp
Greaves (protect your thighs, come in pairs) 50 gp
Body armor 125 gp
Pauldrons (shoulder armor, comes in pairs) 50 gp
Shield 100 gp
FULLSET: 500 gp
BRONZE
Helmet 125 gp
Gloves 100 gp
Boots 100 gp
Greaves 100 gp
Body Armor 250 gp
Pauldrons 100 gp
Shield 200 gp
FULLSET: 975 gp
IRON
Helmet 250 gp
Gloves 200 gp
Boots 200 gp
Greaves 200 gp
Body Armor 500 gp
Pauldrons 200 gp
Shield 400 gp
FULLSET: 1,950 gp
STEEL
Helmet 500 gp
Gloves 400 gp
Boots 400 gp
Greaves 400 gp
Body Armor 1,000 gp
Pauldrons 400 gp
Shield 800 gp
FULLSET: 3,900 gp
SCALE
Helmet 1,000 gp
Gloves 800 gp
Boots 800 gp
Greaves 800 gp
Body armor 2,000 gp
Pauldrons 800 gp
Shield 1,600 gp
FULLSET: 8,600 gp
MITHRIL
Helmet 2,000 gp
Gloves 1,600 gp
Boots 1,600 gp
Greaves 1,600 gp
Body Armor 4,000 gp
Pauldrons 1,600 gp
Shield 3,200 gp
FULLSET: 13,800 gp
ADAMANTINE
Helmet 6,000 gp
Gloves 4,800 gp
Boots 4,800 gp
Greaves 4,800 gp
Body Armor 12,000 gp
Pauldrons 4,800 gp
Shield 9.600 gp
FULLSET: 46,800 gp
NEO-ADAMANTINE (2x as tough as regular Adamantine)
Helmet 18,000 gp
Gloves 14,400 gp
Boots 14,400 gp
Greaves 14,400 gp
Body Armor 36,000 gp
Pauldrons 14,400 gp
Shield 28,800 gp
FULLSET: 140,400 gp
DWARVEN BLACKROCK (2x as tough as Neo-Adamantine)
Helmet 54,000 gp
Gloves 43,200 gp
Boots 43,200 gp
Greaves 43,200 gp
Body Armor 108,000 gp
Pauldrons 43,200 gp
Shield 86,300 gp
FULLSET: 421,100 gp
GODSTEEL (5x as strong as Dawrven blackrock, this armor is nearly indestructible. Only Godsteel Weapons can destroy it.)
Helmet 270,000 gp
Gloves 216,000 gp
Boots 216,000 gp
Greaves 216,000 gp
Body Armor 540,000 gp
Pauldrons 216,000 gp
Shield 432,000 gp
FULLSET: 2,808,000 gp
ENCHANTING COSTS
ABOUT ENCHANTING: The Type cost must be added to the Class cost for total cost. For every 3 Enchantments you must pay the cost.
On Type
LEATHER: 50 gp
BRONZE: 100 gp
IRON: 200 gp
STEEL: 400 gp
MITHRIL: 800 gp
ADAMANTINE: 1,600 gp
NEO-ADAMANTINE: 4,800 gp
DWARVEN BLACKROCK: 14,400 gp
GODSTEEL: 72,000 gp
On Class (add this cost to the type cost to get total cost of enchanting)
Helmet 100 gp
Gloves 75 gp
Boots 75 gp
Greaves 75 gp
Body Armor 200 gp
Pauldrons 75 gp
Shield 150 gp
Special Things:
Transfer Enchantments:
To transfer enchantments from one set of lower type to a higher type: 10,000 gp
To transfer enchantments from one armor to another: 5,000 gp
To transfer enchantments from higher armor to lower: 2,500 gp
More will be added as I see fit.