Originally posted by Blizzardman
I have worked for Blizzard entertainment for now more than eight years with the late legendary Bill Roper at my side. During my time I assisted in the creation of the original Starcraft, with Blizzard North for Diablo, and Warcraft II and III. I was going to work on the Frozen Throne expansion, about a year ago, when Bill and some other excs called me upstairs where the Vivendi reps work (We call it Diablo's lair). During a short meeting, I was told Vivendi decided it was time (ordered us) Blizzard began creating a new graphics engine. In much shock I discovered it was for Starcraft 2!
Now that more then a year has passed since that wonderful day in Diablo's lair, I feel it is time that someone from Blizzard actually tell our fans we are working RIGHT NOW on SC2. I do not think it's fair to leave you guys in the dark for so long; especially since we were going to tell the World in a trailer that would of been shipped with Frozen Throne. (Vivendi pulled it) Well enough about my back-story, Let's get to the details.
First off, Sc2 will be a fully 3d game. The Engine, while unique, will be similar to Warcraft 3, but will much improvement. A good example would be the code I am right now creating for deformable terrain. Sc2 will have full spectrum of Weather effects, some of the more unusual including Ion storms, Acid rain, and much much more. As units are upgraded they will change in texture and overall appearance.
Second, Sc2 will have six races. The old three will of course be brought back along with the Xel'naga, Niomus, and Koprus. The Koprus are the Zerg/Protoss hybrid creatures Duran was breeding in SC1. The Xel’naga need no introduction. The Niomus are a race of extremely advanced energy beings. Each race will of course have their perspective leaders; however, the Xel'naga and Niomus have yet to be decided.
Every race will have more than 50 total units to choose from all with vastly different themes. The Protoss have become more like terrorists, (instead of the mighty warriors they once were in SC1). The Terrans have taken a more aggressive role in the universe now having vastly upgraded tech to play around with (including fusion shields and portable nukes!) The Zerg will take a more middle ground role with vast unit production abilities and some greatly improved air. The Xel'naga, Niomus, and Koprus all will have special tactics; however, to this date they are still being designed.
Gameplay will be greatly changed in Sc2 versus Sc1. With now three resources to play around with instead of two and so much new tech, it will literally take months just to play will all of them.
Units can also be customized do to a completely new upgrade system. Battle Net is being completely rebuilt based upon a 10 Gigabit/sec LAN interface for all in server transfers with more than Five Terabytes of Storage for in-game cache, and various other items to assist gameplay and reduce lag.
There are many new features and changes/improvements, but it would take my hours to write them all and I think this is fitting for a press release. Blizzard is building your dream-game, you will just have to wait a few more years, but soon we will release that trailer you are all salivating over. (Count on the day of SC ghost's release!) And you will actually get to see a Xel’naga! But until then I guess this will have to do.