=LIFT=
Member!
heheh... i learned how to do the "hard way"... believe me... it's much hardER.
I'm sorry, but that made no sense to me... :nooobLwek said:Double posting is allowed if you are requesting help so don't feel sorry.
What you can do is make a location over the Terran building. Double click on the location and uncheck Low, Mid, and high Elevation. Now make a trigger where if the terran building is brought to the location, remove/kill it and then recreate the Terran building at the same location.
CONDITIONSCopyright © 1997 Blizzard Entertainment. All Rights Reserved. said:Location Properties
In the Location Properties dialog, you will see a text field with the location name and six checkboxes.
You can name a location by typing its name in the text field. When you use a Trigger with a location, you will refer to the location by this name.
Note: Giving multiple locations the same name is not recommended since that makes it difficult to identify the locations.
The checkboxes allow you to restrict a location to certain elevations on the map. There are six checkboxes:
Low – If this is checked, the location will include ground units in low terrain.
Mid – If this is checked, the location will include ground units in mid terrain.
Hi – If this is checked, the location will include ground units in high terrain.
Low Air – If this is checked, the location will include air units directly above low terrain.
Mid Air – If this is checked, the location will include air units directly above mid terrain.
High Air – If this is checked, the location will include air units directly above high terrain.
You may restrict a location to any combination of elevations. This becomes useful when setting Triggers. As an example: If you wanted a Trigger to check for air units in a location, but not ground units, you would select all three Air elevations and disable the rest.