I'm am so new to this...

th4t1dud3

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Okay thanks, all help is much appreciated :)

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Yay, the map is pretty good so far... Thanks to all of you helping me
BUT, again, I have arrived at a small problem... Is there anyway to disable Terran buildings to be lifted?
 

Lwek

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Double posting is allowed if you are requesting help so don't feel sorry.
What you can do is make a location over the Terran building. Double click on the location and uncheck Low, Mid, and high Elevation. Now make a trigger where if the terran building is brought to the location, remove/kill it and then recreate the Terran building at the same location.
 

th4t1dud3

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Lwek said:
Double posting is allowed if you are requesting help so don't feel sorry.
What you can do is make a location over the Terran building. Double click on the location and uncheck Low, Mid, and high Elevation. Now make a trigger where if the terran building is brought to the location, remove/kill it and then recreate the Terran building at the same location.
I'm sorry, but that made no sense to me... :nooob
Also, how would one go about making it so that after "this many" kills, a new basic unit would spawn instead of the first basic?
 

Lwek

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Copyright © 1997 Blizzard Entertainment. All Rights Reserved. said:
Location Properties

In the Location Properties dialog, you will see a text field with the location name and six checkboxes.

You can name a location by typing its name in the text field. When you use a Trigger with a location, you will refer to the location by this name.

Note: Giving multiple locations the same name is not recommended since that makes it difficult to identify the locations.

The checkboxes allow you to restrict a location to certain elevations on the map. There are six checkboxes:

Low – If this is checked, the location will include ground units in low terrain.

Mid – If this is checked, the location will include ground units in mid terrain.

Hi – If this is checked, the location will include ground units in high terrain.

Low Air – If this is checked, the location will include air units directly above low terrain.

Mid Air – If this is checked, the location will include air units directly above mid terrain.

High Air – If this is checked, the location will include air units directly above high terrain.

You may restrict a location to any combination of elevations. This becomes useful when setting Triggers. As an example: If you wanted a Trigger to check for air units in a location, but not ground units, you would select all three Air elevations and disable the rest.
CONDITIONS
-Current Player kills atmost 99 any units.
ACTIONS
-Create Basic Unit at 'Location' for Current Player.
-Preserve Trigger

CONDITIONS
-Current Player kills atleast 100 any units.
-Current Player kills atmost 199 any units.
ACTIONS
-Create Advance Unit at 'Location' for Current Player.
-Preserve Trigger.
 

th4t1dud3

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THanks man, I dont' know what I'd do without ya!
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I seem to be having a bit of trouble with upgrades :( Whenever someone tries to use an upgrade (at an Engineering Bay or Protoss Forge or something similar) they never work, except for the Armor/Carapace. The attack never goes up when the user upgrades it. Any solutions? Please and thanks!
 

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