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Locations are used to mark and identify specific areas of the map. Players never see locations, since they are used internally by the Trigger system.
In the Layer menu, select Location. You can then click and drag to create a new location. You can click in an open area to create another location or click on an existing location to select it. Click and drag on a location to re-position it, or click and drag on any of the corner or side hotspots at the edges to resize it.
The first location you create will be called “Location 0â€. The second will be called “Location 1†and so on. You can rename a location in the Location Properties dialog. There are several ways to open this dialog:
· Double-click on a location.
· Select a location and press [ENTER].
· Select a location and then in the Edit menu, select Properties.
· Select a location, right-click in the main window, and select Properties from the pop-up menu.
Location Properties
In the Location Properties dialog, you will see a text field with the location name and six checkboxes.
You can name a location by typing its name in the text field. When you use a Trigger with a location, you will refer to the location by this name.
Note: Giving multiple locations the same name is not recommended since that makes it difficult to identify the locations.
The checkboxes allow you to restrict a location to certain elevations on the map. There are six checkboxes:
Low – If this is checked, the location will include ground units in low terrain.
Mid – If this is checked, the location will include ground units in mid terrain.
Hi – If this is checked, the location will include ground units in high terrain.
Low Air – If this is checked, the location will include air units directly above low terrain.
Mid Air – If this is checked, the location will include air units directly above mid terrain.
High Air – If this is checked, the location will include air units directly above high terrain.
You may restrict a location to any combination of elevations. This becomes useful when setting Triggers. As an example: If you wanted a Trigger to check for air units in a location, but not ground units, you would select all three Air elevations and disable the rest.
To delete a location, select it and press [DELETE]. See also the Deleting Items section.