Okay, i just tried to post this but somethign went wrong... so im just gonna list the ideas.
1.super units: terran: stronger armor, move faster, more damage, can switch battle suits/vehicles/aircrafts. possibly a giant goliath like robot.
drawbacks: machinery can be damaged freezing or destroying the robot, or a certain "weakspot" can be attacked making it either be completely destroyed or temporarily paused. It can be piloted by a enemy terran, ( kinda like being stolen ) and used against you, or can go on auto pilot, and if it goes beserk wile onautopilot itl kill anything in its path, even u.
zerg: Possibly huge versions of regular zerg units, or a huge beast kindof resembling other units, yet still different. Faster, stronger carapace, possibly have the ability to fly and land.
drawbacks: have to be chained up for no rush in the first part, and could go beserk and destroy everything around it in a fit of rage, including you.
protoss: a pure energy being, kinda like a archon exept huge, and not shaped like a ball. it could just be a huge archon though. ability to hover over walls and water for a short period of time.
drawbacks: When it kills it gets the dead beings energy, and if it gets too much energy it explodes killing everything around it, u too again. All super units will have better a.i., be seemingly invincible to small groups of enemies making them great antirush, but must stay in the vicinity of your base for a while so u cant rush with it.
2. training and vehicles.
Barrackses, command centers, factories, and starports should have options of increasing or decreasing pilot time, wheatherit be a pilot of a marine battle suit or a bahemith class battle cruiser. short and regular trained time pilots could only stay in one suit/vehicle and short traind pilots may mess up and attack there own allies or something. but anyone trained to the first level after regular can switch vehicles, however if your a terran infantry unit u can only switch infantry suite, iof your a groud vehicle pilot u can only switch ground vehicles, and if your only a air pilot u can only land and switch aircrafts. but anything past that can sswithc ground suits and vehicles. also vehicle and suit pilots should be killable, leaving the vehicle or suit still useable. like u can find a damaged suit or vehicle on the battlefield, still unocupied, repair it if u wish, and put a civilian in it. If you train a unit for a certain amount of time, like u train a marine for 50 seconds = expert marine and 130 seconds = super marine or something like that. and it your trained for long enuf u can find medical stuff and use it on u or allies. I likes mystic's ideas about limbs rippin off and stuff, but i think if theres a shot to the head or chest like a lucky shot it should be a one hit kill, and if a limb is ripped off the person should slowly die unless patched up by a medic, but then it can only stay on the ground and shoot. thats only if a leg is ripped off. if a arm or other limb is ripped off u can stand up but ull fire slower.
3. stationary guns. you should be able to build stationary guns and put civs at them or something. like u could put a bunch at your base for defens eor line em up outside a enemys base.
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They should be heavy, armor piercing guns, with the range of a sieged take, cuz when there stationary there easier to aim. But the user of the gun should be vulnerable when attacked from the side or from behind. Unless there could be a way to build a protective dome around the user of the gun. there should be men inside missle turrets. Thats all i got for now, ill be back!
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