Help On UMS Maps

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
i ment play it
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
ok ill try agan
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
try now
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
no ill never no :(
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
ok any way forget it how u make units in mass maps?
 

Vindexus

Member!
Joined
Jan 2, 2003
Messages
99
Reaction score
0
Website
Visit site
do you mean that when you kill a certain unit, you get one created and it follows you around? If so you need to have three triggers. One to have a location centered on the unit you wish to have followed. One to make the unit you want to follow. And another trigger to order the unit to follow.

Here's the trigger to center the location on the unit you want.
Conditions
-Always

Actions
-Center location "Player 1 Centered Location" on all "Player 1 Hero" at "anywhere"
-Preserve trigger


Conditions
-"Player 1" kills "at least 1" "Zergling"
Actions
-Create one "Hero Stalker" at "Player 1 Centered Location" for "Player 1/Player 3"*

*You can change Player 1 to Player 3 or some other neutral or allied computer player. If you change it to Player 1, Player 1 will be able to move the unit around for a few seconds. Just read on and you'll get it.

Conditions
-Always

Actions
-Issue Order to all "Hero Stalker" owned by "Player 1/3" at "Anywher", "Move*" to "Player 1 Centered Location"
-Preserve Trigger

*You can change Move to Attack if you want. If you change it to attack, the unit will stop to attack any units in it's path. If it's at "move" the unit will merely move to "player 1 cntered Location", without attacking anybody.

If you have any questions, i can clarify.
 

Wing Zero

lol just as planned
Joined
Oct 27, 2002
Messages
12,206
Reaction score
16
tanks
 

Gongolez2

Member
Joined
Jan 26, 2003
Messages
7
Reaction score
0
Website
Visit site
I am just getting into the making of ums maps and i just got an editor. Now i was wondering if you know how to make upgrades go past 3? Thx
 
M

Macdull

Hi
is it possible to stop a wav file thats playing?
cuz i have this background music, and i want to change the sound to something else at a place, but the 1st one doesnt stop

thx,
Macdull
 

Crookedfoot

Premium Member
Joined
Aug 6, 2002
Messages
1,077
Reaction score
0
Location
Middle of Nowhere
Website
www.battleforums.com
If you are meaning to stop the music at it's end, before it starts it's next loop?

Yes

If you are meaning to stop it half way through it's loop?

I would lean on, No, unless there is someone out there that knows a way to do this.

To stop a looping wav file, you first have to start it with a condition that can be reversed.

For example,,,, if it starts by bringing a unit to a certain location, you can stop it by removing that unit, and restart it by returning that unit to that location.

Or, turn it around, if player brings 0 ?unit to a location, Play wave.
If this location is where the other wav is needed, the music stops, leaving room for the other wav file.
When that unit leaves the area, the music returns, like a dramatic pause in the action.

There would also be other conditions that could also be used.

Score (by keeping track of custom score)
Accumulate (by keeping track of ore, or gas, to regulate the wav file)
Set Switch (Alternating between set, clear, or toggle)

It would all depend on your preferences, and the maps flexibility.

Repost if one of these is usable, but you're still not sure how to use it.
 

NewPosts

New threads

Top