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burnning acid

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Originally posted by Dark Mage
And above all attack the injured units first
i agree cuz even if a grunt is on red he will still do thesame damage as a fullhealth grunt
 

Torubu

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Originally posted by N_LeGeNd)
Hmm.. how did i own grunts + far seer by my KotG only? lol, entangle man, and besides, u dont know how much one peon will affect orc, when they neeed both gold and wood alot. And btw, as KotG kills peons, there wont be any lumber left right? which means, that they will jus have to make more and more peons, so mayb about 75 X 5, which is 375 gold, this will surely prevent them from upging their town hall. :D and KotG dont get overwhelmed by Far seer ezly, all he has to do is entangle grunt/far seer and run, and if far seer comes after u, that would prob mean hes not controlling or hes a noob, cuz most of them wouldnt follow and jus ignore and creep. If they follow, dont lead them to ur base, but hit a strong creep, so that creeps can hit them from back (mayb ^^;) or jus lead them to very far away from ez creeps + ur base :D This got me to beat orc b4 they finished upging to tier 2.

If you're killing grunts with just your KotG then your opponent really sucked.

Yes, I do know how much a peon affects Orc. I play Orc, and 75 gold is not much. If you kill 5 peons in one shot, again, your opponent really sucked. The cooldown on entangle is more than enough to get peons safely burrowed, losing.. count it. 1 peon?

If your KotG has gone off running, mission accomplished. Your initial harass has been halted, and I would then proceed to pressure you as I'm reaching tier 2, where you'll then be against dual barracks Gruntapult and a Naga or TC. Give me the slightest advantage, and you'll find towers sitting outside your base under the protection of my army. You'll be forced to fight me at my towers, or be forced to sacrifice buildings, which in turn will halt your unit production.
 

Ntrik_

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If you're killing grunts with just your KotG then your opponent really sucked.

Yes, I do know how much a peon affects Orc. I play Orc, and 75 gold is not much. If you kill 5 peons in one shot, again, your opponent really sucked. The cooldown on entangle is more than enough to get peons safely burrowed, losing.. count it. 1 peon?

If your KotG has gone off running, mission accomplished. Your initial harass has been halted, and I would then proceed to pressure you as I'm reaching tier 2, where you'll then be against dual barracks Gruntapult and a Naga or TC. Give me the slightest advantage, and you'll find towers sitting outside your base under the protection of my army. You'll be forced to fight me at my towers, or be forced to sacrifice buildings, which in turn will halt your unit production.
bt time u reach tier 2, ill have my hippo riders rdy cuz u've been already slowed down, and ill eventually return to ur base by entangling ur grunts, not hitting them, but halting them in one place, and go to ur base, entnagle some more peons... and also buy faster run boots on my way too + mana pots and healing pots if needed...
 

Torubu

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Originally posted by N_LeGeNd)
bt time u reach tier 2, ill have my hippo riders rdy cuz u've been already slowed down, and ill eventually return to ur base by entangling ur grunts, not hitting them, but halting them in one place, and go to ur base, entnagle some more peons... and also buy faster run boots on my way too + mana pots and healing pots if needed...
You act as if my peons sit there waiting for the KotG to come to them as if he was a god that couldn't die and killed peons in one hit. Oh, and I forgot, entangle lasts the whole game or something? Is that why my Grunt can't move for the entire duration?

Oh, and you wouldn't slow my tech down. 1 peon isn't much of a loss.

If you're thinking of fast teching, you'd have been towered just to tell you. Hipporiders wouldn't make a difference.
 

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.... 1 peon? since when did i say i only kill 1 peon. I would kill more than 1... and 12 seconds is pretty long in the game if you havent noticed, and yes, mebbe i exaggerated a bit, i didnt kill it, but prevented it from moving, --> slower creeping for far seer if it was creeping.

Hipporiders wouldn't make a difference.
I think towers can only prevent me from going out of my base... and i can use my hipporiders to attack enemy's base, they can fly to the edge of the map and to enemy's base.... kill of all peons, (at least try...) and try to kill off burrows.... if enemy's going for demolishers, my hippos wil jus have to go back and kill it... of course the towers, thats why i have my moon wells to heal injured units..... and thats also why i have my AoW and AoWind to keep on making units... and possible make chims while at it.

Hmm.. how did i own grunts + far seer by my KotG only? lol, entangle man, and besides, u dont know how much one peon will affect orc, when they neeed both gold and wood alot. And btw, as KotG kills peons, there wont be any lumber left right? which means, that they will jus have to make more and more peons, so mayb about 75 X 5, which is 375 gold, this will surely prevent them from upging their town hall. and KotG dont get overwhelmed by Far seer ezly, all he has to do is entangle grunt/far seer and run, and if far seer comes after u, that would prob mean hes not controlling or hes a noob, cuz most of them wouldnt follow and jus ignore and creep. If they follow, dont lead them to ur base, but hit a strong creep, so that creeps can hit them from back (mayb ^^ or jus lead them to very far away from ez creeps + ur base This got me to beat orc b4 they finished upging to tier 2.
sigh some changes, i didnt own, but i prevented it from creeping and rushing by luring it to other place, and entangling.... happy torubu? ^^
 

Torubu

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Originally posted by N_LeGeNd)
.... 1 peon? since when did i say i only kill 1 peon. I would kill more than 1... and 12 seconds is pretty long in the game if you havent noticed, and yes, mebbe i exaggerated a bit, i didnt kill it, but prevented it from moving, --> slower creeping for far seer if it was creeping.


I think towers can only prevent me from going out of my base... and i can use my hipporiders to attack enemy's base, they can fly to the edge of the map and to enemy's base.... kill of all peons, (at least try...) and try to kill off burrows.... if enemy's going for demolishers, my hippos wil jus have to go back and kill it... of course the towers, thats why i have my moon wells to heal injured units..... and thats also why i have my AoW and AoWind to keep on making units... and possible make chims while at it.


sigh some changes, i didnt own, but i prevented it from creeping and rushing by luring it to other place, and entangling.... happy torubu? ^^
If it takes the amount of the cooldown of entangle 3-4 times over to safely burrow your lumber peons.. you should never play. You'll nab 1 peon off me.

Towers provide cover for the demolishers. Offensive towering takes place in a push from the initial position. This refers to slowly moving forward in tower placement as the demolishers take out the buildings. And, since demolishers are the best siege unit, your siege won't stand up to it. You're forced to build in the back of your base to pump out hipporiders, but since NE doesn't make room by chopping down trees, you're stuck.
 

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Towers provide cover for the demolishers. Offensive towering takes place in a push from the initial position. This refers to slowly moving forward in tower placement as the demolishers take out the buildings. And, since demolishers are the best siege unit, your siege won't stand up to it. You're forced to build in the back of your base to pump out hipporiders, but since NE doesn't make room by chopping down trees, you're stuck.
by the time u get demolishers, i would have about 4~7 hippo riders, and i would know b4 u build tower in front of my base. (wisps).

Also, you can never put peons in burrows... ur gonna have to eventually get them out, and while they're inside, u gotta know that ur wasting ur time in getting resources... so for me, no pain (my KotG backs off.), but i slow u down from getting resources, even for about few seconds. As peons comes out, i entangle thme again. So i only kill 1 peon from you then? Dont you think i already know about KotG's cooldown and burrowing time if i have the strat guide in sticky? come on torubu.... Im not that dumb.
 

Torubu

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Originally posted by N_LeGeNd)
by the time u get demolishers, i would have about 4~7 hippo riders, and i would know b4 u build tower in front of my base. (wisps).

Also, you can never put peons in burrows... ur gonna have to eventually get them out, and while they're inside, u gotta know that ur wasting ur time in getting resources... so for me, no pain (my KotG backs off.), but i slow u down from getting resources, even for about few seconds. As peons comes out, i entangle thme again. So i only kill 1 peon from you then? Dont you think i already know about KotG's cooldown and burrowing time if i have the strat guide in sticky? come on torubu.... Im not that dumb.
Anyone can write a strategy guide, don't think writing on makes you good. Oh, and with my tower push build, you won't have hippo riders before my demolishers, trust me.

If it's against me, you won't get much of a shot to entangle peons. I'm not running around creeping, because I can't micro huge battles well. I'm constantly keeping the armies small by keeping the pressure on them, and near their base. In this scenario, I'm keeping up with your KotG's position and because of this keeping my peons in a safe area.
 

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ahahaha anyone can write a strat guide? thats why i have the replay in the replay forum so u can see. Tho i think orc is a noob... worked out well.
And if ur keeeping ur armies in.. i can jus entangle ur grunt, annoy u, etc... entangle wood peons (or try to) and make hippos in the base... You do knwo that demolishers cost more than hippos.... and if u said u would do tower rush, why would ur army stay in ur base :( or is it jus diff build? i dunno, but even if ur tower building, i can prevent it.. like i said i have wisps gathering woods in the entrance. and i would probly have some archers that can get ur tower when its building.. and my KotG can come back and entangle some more grunts/peons
 

Torubu

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Obviously you have NO clue what I'm saying, so I'll just stop. This is all theory craft anyway. You have no idea how I'd play, and I have no idea how you'd play.
 

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well, ive seen ur replay, so you should see mine, its posted torubu :( ive said that b4.
 

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Originally posted by Torubu
Anyone can write a strategy guide, don't think writing on makes you good. Oh, and with my tower push build, you won't have hippo riders before my demolishers, trust me.
That is right but guides represent your knowedge and knowedge -the skills to some extend.

Torubu is a critic, N_LeGeNd) we have to get used with that.But he can gives nice reasons for his arguments
 

kd4

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Originally posted by noob_phucker
HOW THE FUK DO U GET A CL WITH NE!?!?!?!!

you honestly deserve the title "newblar"
hahah :rofl2

and torubu, if you don't run around creeping, won't you more than likely lose? cuz if I'm ne, and I have KOTG I would likely entangle your grunts than you peons anyway and if I were to creep, I'd have maybe lvl 2 tangle and thorns or somethin, wouldn't your grunts be pretty screwed?
 

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mebbe, but he still can creep, but it will be harder.
 

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mebbe, but he still can creep, but it will be harder.
 

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