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i agree cuz even if a grunt is on red he will still do thesame damage as a fullhealth gruntOriginally posted by Dark Mage
And above all attack the injured units first
i agree cuz even if a grunt is on red he will still do thesame damage as a fullhealth gruntOriginally posted by Dark Mage
And above all attack the injured units first
Originally posted by N_LeGeNd)
Hmm.. how did i own grunts + far seer by my KotG only? lol, entangle man, and besides, u dont know how much one peon will affect orc, when they neeed both gold and wood alot. And btw, as KotG kills peons, there wont be any lumber left right? which means, that they will jus have to make more and more peons, so mayb about 75 X 5, which is 375 gold, this will surely prevent them from upging their town hall. and KotG dont get overwhelmed by Far seer ezly, all he has to do is entangle grunt/far seer and run, and if far seer comes after u, that would prob mean hes not controlling or hes a noob, cuz most of them wouldnt follow and jus ignore and creep. If they follow, dont lead them to ur base, but hit a strong creep, so that creeps can hit them from back (mayb ^^ or jus lead them to very far away from ez creeps + ur base This got me to beat orc b4 they finished upging to tier 2.
bt time u reach tier 2, ill have my hippo riders rdy cuz u've been already slowed down, and ill eventually return to ur base by entangling ur grunts, not hitting them, but halting them in one place, and go to ur base, entnagle some more peons... and also buy faster run boots on my way too + mana pots and healing pots if needed...If you're killing grunts with just your KotG then your opponent really sucked.
Yes, I do know how much a peon affects Orc. I play Orc, and 75 gold is not much. If you kill 5 peons in one shot, again, your opponent really sucked. The cooldown on entangle is more than enough to get peons safely burrowed, losing.. count it. 1 peon?
If your KotG has gone off running, mission accomplished. Your initial harass has been halted, and I would then proceed to pressure you as I'm reaching tier 2, where you'll then be against dual barracks Gruntapult and a Naga or TC. Give me the slightest advantage, and you'll find towers sitting outside your base under the protection of my army. You'll be forced to fight me at my towers, or be forced to sacrifice buildings, which in turn will halt your unit production.
You act as if my peons sit there waiting for the KotG to come to them as if he was a god that couldn't die and killed peons in one hit. Oh, and I forgot, entangle lasts the whole game or something? Is that why my Grunt can't move for the entire duration?Originally posted by N_LeGeNd)
bt time u reach tier 2, ill have my hippo riders rdy cuz u've been already slowed down, and ill eventually return to ur base by entangling ur grunts, not hitting them, but halting them in one place, and go to ur base, entnagle some more peons... and also buy faster run boots on my way too + mana pots and healing pots if needed...
I think towers can only prevent me from going out of my base... and i can use my hipporiders to attack enemy's base, they can fly to the edge of the map and to enemy's base.... kill of all peons, (at least try...) and try to kill off burrows.... if enemy's going for demolishers, my hippos wil jus have to go back and kill it... of course the towers, thats why i have my moon wells to heal injured units..... and thats also why i have my AoW and AoWind to keep on making units... and possible make chims while at it.Hipporiders wouldn't make a difference.
sigh some changes, i didnt own, but i prevented it from creeping and rushing by luring it to other place, and entangling.... happy torubu? ^^Hmm.. how did i own grunts + far seer by my KotG only? lol, entangle man, and besides, u dont know how much one peon will affect orc, when they neeed both gold and wood alot. And btw, as KotG kills peons, there wont be any lumber left right? which means, that they will jus have to make more and more peons, so mayb about 75 X 5, which is 375 gold, this will surely prevent them from upging their town hall. and KotG dont get overwhelmed by Far seer ezly, all he has to do is entangle grunt/far seer and run, and if far seer comes after u, that would prob mean hes not controlling or hes a noob, cuz most of them wouldnt follow and jus ignore and creep. If they follow, dont lead them to ur base, but hit a strong creep, so that creeps can hit them from back (mayb ^^ or jus lead them to very far away from ez creeps + ur base This got me to beat orc b4 they finished upging to tier 2.
If it takes the amount of the cooldown of entangle 3-4 times over to safely burrow your lumber peons.. you should never play. You'll nab 1 peon off me.Originally posted by N_LeGeNd)
.... 1 peon? since when did i say i only kill 1 peon. I would kill more than 1... and 12 seconds is pretty long in the game if you havent noticed, and yes, mebbe i exaggerated a bit, i didnt kill it, but prevented it from moving, --> slower creeping for far seer if it was creeping.
I think towers can only prevent me from going out of my base... and i can use my hipporiders to attack enemy's base, they can fly to the edge of the map and to enemy's base.... kill of all peons, (at least try...) and try to kill off burrows.... if enemy's going for demolishers, my hippos wil jus have to go back and kill it... of course the towers, thats why i have my moon wells to heal injured units..... and thats also why i have my AoW and AoWind to keep on making units... and possible make chims while at it.
sigh some changes, i didnt own, but i prevented it from creeping and rushing by luring it to other place, and entangling.... happy torubu? ^^
by the time u get demolishers, i would have about 4~7 hippo riders, and i would know b4 u build tower in front of my base. (wisps).Towers provide cover for the demolishers. Offensive towering takes place in a push from the initial position. This refers to slowly moving forward in tower placement as the demolishers take out the buildings. And, since demolishers are the best siege unit, your siege won't stand up to it. You're forced to build in the back of your base to pump out hipporiders, but since NE doesn't make room by chopping down trees, you're stuck.
Anyone can write a strategy guide, don't think writing on makes you good. Oh, and with my tower push build, you won't have hippo riders before my demolishers, trust me.Originally posted by N_LeGeNd)
by the time u get demolishers, i would have about 4~7 hippo riders, and i would know b4 u build tower in front of my base. (wisps).
Also, you can never put peons in burrows... ur gonna have to eventually get them out, and while they're inside, u gotta know that ur wasting ur time in getting resources... so for me, no pain (my KotG backs off.), but i slow u down from getting resources, even for about few seconds. As peons comes out, i entangle thme again. So i only kill 1 peon from you then? Dont you think i already know about KotG's cooldown and burrowing time if i have the strat guide in sticky? come on torubu.... Im not that dumb.
That is right but guides represent your knowedge and knowedge -the skills to some extend.Originally posted by Torubu
Anyone can write a strategy guide, don't think writing on makes you good. Oh, and with my tower push build, you won't have hippo riders before my demolishers, trust me.
hahah :rofl2Originally posted by noob_phucker
HOW THE FUK DO U GET A CL WITH NE!?!?!?!!
you honestly deserve the title "newblar"