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ok well sum1 tell me what the best counter for gruntapult is ive tried everythin nuttin works!! n im no noob so that aint the reason----> i usually go either bears n dryads or sumtimes chims but i need sumthin faster
um no... he'll attack you by then if he's an actual good player.Originally posted by Torubu
Go with Archers and a quick tech to tier 2, where you'll then want to pull out two Ancients of Wind and a second Ancient of War ( single AoW tech, I'm saying). From here, research Hippogryph taming, and start pumping Riders. Also, be sure to have a KotG around, grunts need to get entangled.
Attack you.. by when? Have you ever gone single-AoW teching with NE? This lets them tech very quickly, I've used it in at least 20 games on my Carbide- account. To be honest, I haven't bothered much with getting Hipporiders except in FFAs, however I HAVE teched with a single-AoW to Archer/DotT, which is a very similar push in the tech tree, if I may say so.Originally posted by sakuhta
um no... he'll attack you by then if he's an actual good player.
Mix archers hunts and make sure you have a few glaive throwers.
Hmm.. how did i own grunts + far seer by my KotG only? lol, entangle man, and besides, u dont know how much one peon will affect orc, when they neeed both gold and wood alot. And btw, as KotG kills peons, there wont be any lumber left right? which means, that they will jus have to make more and more peons, so mayb about 75 X 5, which is 375 gold, this will surely prevent them from upging their town hall. and KotG dont get overwhelmed by Far seer ezly, all he has to do is entangle grunt/far seer and run, and if far seer comes after u, that would prob mean hes not controlling or hes a noob, cuz most of them wouldnt follow and jus ignore and creep. If they follow, dont lead them to ur base, but hit a strong creep, so that creeps can hit them from back (mayb ^^ or jus lead them to very far away from ez creeps + ur base This got me to beat orc b4 they finished upging to tier 2.This is Orc we're talking about. There's going to be a Far Seer up the KotG's ass in two seconds, along with Grunts in a few minutes. The KotG is EASILY overwhelmed by the Far Seer wolves/grunts. How do I know? I've encountered the KotG numerous times from NE players. A Grunt, after they're made, are alot more valuable to lose than a peon. 75 to 200, and if it's from the gold mine, they just simply stick a lumber peon to gold, and make a new lumber peon.
I think im saying this like hundred times now vbad... ENTANGLE, and hit like twice and they die after 12 seconds, you know how annoying that is? besides, i build my base with 'Sim City' skills (lmao) and they prob run away, cuz i have my wisps repairing AoW, and Ancient protector. In night, i jus use archers' hide to block the entrance. most of orc users ran away after few minutes stayin in my base.. cuz i was killing their burrows with my KotG lol. its pretty ez to kill when ur lvl 2, force of nature + KotG can prob kill one burrow even when peons go inside.legend...lol u never go after the gold mining peons...because they are moving back and foward makes them hard to be targeted. why not lumber ones? they sit there like good little boys.
to beat FS rush with grunts u need more than kotg..u need wisps to dispell his wolves and drain his mana.