N_LeGenD) said:
There are many ways to rush with terran in SC.. you just dont know it =/
I used to play most of all Terran when I played SC/BW ... but compared to the Protoss and especially Zerg -> Terran are the weakest race in the rushes
N_LeGenD) said:
and sheesh.. all the races suck at rushing, end of the story.
That is NOT true! NE and HU are maybe the most suitable
(cheapest basic troops, after all)
Hellwolf_36 said:
They were bad because 40 hit points wasn't enough to keep even a marine alive against towers.
Orc is good if you get enough grunts and you manage to keep them so pinned in thier base, they cannot do anything but rebuild the units they lose and unable to build tech structures. In the timeframe, most good orc players can get the second hero, raiders and a few pults.
Keeping them pinned is the difficult part.
I agree ... but, for example: a friend of mine - Nikita - is a mad orc player and his brother - mad human player
( much better than me, unfortunately
)
so -> Nikita always complain of that "how f*ckin' fast the f*ckin' Humans train footmen" ... "And by the time I have 3 grunts -> he has at least 10 footmen ..."
( well, not 10, but enough, I guess
)
( both count on rushes
)
In this case it's deamned hard to pin him in his own base
or you can?!