Fire Fighters [v1.0]

Tuxedo Templar

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Heres the unlocked stripped-down version, for those interested. I'll link it on the topmost post.

EDIT Well it sez theres a 7200 minute limit for editing posts, so I can't edit the first post. Bummer!
 

Tuxedo Templar

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...and more importantly, here is v1.4a of the real map. Nothing horribly new this time, but some minor changes to make the gameplay more balanced and (hopefully) beatable this time, especially with that accursed office building. (Might even be doable in single player!) Anyway, enjoy! And as usual, gimme your feedback if you got it!
 

rune_warrior

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i played your game but i think right after or a little while after the ghosts attack there was a huge wait with a timer set to like 12 or 13 minutes. after a while everyone left what was with that?
 

rune_warrior

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(doesn't really make a difference but just wondering)

why did you make it in scm format? do you not have broodwar to test scx or something?
 

Tuxedo Templar

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Well I did some more testing and I found 3 bugs, actually. One is in the office building, which if it burns down will cause all subsequent fires to not start. The other is the ending sequence, which isn't doing what its supposed to, apparantly, and finally when there is lag in the game a lot of the sequences get delayed for huge amounts of time for some reason, so I'll have to look into that as well. Just more damn work to do :/
 

MacMan

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And you can exit your fire truck if you are it it while you're in a helicopter... dunno if I told you that... I just think skydiving firefighters would be a little odd...
 

Tuxedo Templar

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Yeah I know. I'll just have to let that one go because I've already tried triggers to prevent loading fire trucks into the helis and its more trouble than its worth, but if theres some gapping bug or something that makes it a problem then I'll try and fix it for v1.5.

Nice sig, btw. :p What is it?
 

MacMan

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:p
offtopic... given any thought to that map idea i showed you?
 

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