Does anyone really even use firebats

Phoenix2003

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You don't really NEED firebats. They're pretty worthless outside tvz and even then I'd use my gas for tanks and SVs.
 

Wing Zero

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Originally posted by Black knight dragoon
that is what i always do anyways but in like used map settings like dbz or helms deep im always stuck witht he firebat
Sigh* this forum is about disscusing non UMS games
 

a@...

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Originally posted by Black knight dragoon
In my opinion fire bats are usless i always skip using them cause they suck so bad. when i am stuck using them i always lose any advice on usuing them or if i should at all
I only use firebats to kill zerglings, and kill mining drones.(5 marines, 2 firebats, and 1 medic drop)
 
N

newbielord

If your Protoss rival got a mass of zealots,stimmed firebat +medic can easily deal with them
vulture need so many micro...
 

Phoenix2003

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Stick with vultures vs zealots. never use infantry against toss.
 

Phoenix2003

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There's another exception to that, too. Like if you're gundam rushing, but I'm sure you already knew that.
 

Madball

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Actually firebats are very effective with stim+medic vs zealots. They practically own them when in group. Also zerglings get owned by bats. But hm I wonder how cool a tank/bat/medic drop could be. WOuld pretty much clear shit out fast. Cept for MASS goons and shit.
 
N

newbielord

i once saw a rep 10+ bats fxxx one darktemplar
precise micro needed......
 

Phoenix2003

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microed goons own bats.
reavers > bats.
temps > bats.
 

Tiger_shark

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Bats should only be used in TvZ in order to fend off against any lings. Also, it should be used, along with a medic, to block your choke when you go attack the zerg base, in case of any lings hiding outside of your base trying to sneak in.
 

Madball

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Originally posted by Tiger_shark
Bats should only be used in TvZ in order to fend off against any lings. Also, it should be used, along with a medic, to block your choke when you go attack the zerg base, in case of any lings hiding outside of your base trying to sneak in.
you have no idea how effective bats are against zealots?
 

a@...

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NEVER GO INFANTRY AGAINST PROTOSS, unless you're playing as a team, or if you're gundam rushing.
 

-MatriX-

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[COLOR=33DD33]Firebats are good at blowing up Zerglings, and, if your Firebats are upgraded, Hydralisks, but other then that they kinda suck.[/COLOR]

[COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
 

Madball

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Um weird..I always use bats against toss in the beginning of a game to own zealots. Bats/vults.

They are also nice to drop right next to nme center to kill workers in seconds and stim-flame the center very fast to pieces.
 

Phoenix2003

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The problem is is that toss goes goons first not zeals vs terran(or other toss) Toss tech owns infantry hard. That's why t goes metal.
 

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