Heres the second part
Weapons/items
-versions of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) and of course somewhere to store them like a seperate stash for trophies
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less ****en lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers
-bigger friends list maybe 35 instead of 25and have a whole new tab wen your playin the game that displays all your friends and whether or not there online also have the option to talk to only one of your friends like wen there name is displayed in the list right click it and a smaller list says talk to this character privately
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation, a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2 and you should be able to enhance their skillz lik in act 5 how you can get the barb you can raise like the mercs lvls such as warcries or masteries
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael, Izual, and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
also passive skillz should have better percentages like the zons dodge and evade passives should have a set amount of percentages like for everyskill point its plus 2%to the skill or plus 5% but the skill is maxed out at 100%
and when you lvl up you should get 10 attribute points and 5 skill points
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Some kind of giant sea serpent or two like the Kraken or leviathans/mosasaur looking creatures.
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
keep the same difficulty lvls just add one example normal/nightmare/hell/chaos
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF and calculate your resistances
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
-more sensible and suitable weapon drops from monsters and bosses, i hate it when im the sorc and i find **** for the barb, also why does a monster using a sword drop an axe? he should drop a sword.
-An area in the records page that lets you know how long you have been playing for. like in Fable it tells you how many hours your played.
Other
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3.ANYTHING ADDED AFTER THIS WAS ADDED BY MY FELLOW GAMMERS AND FRIENDS
-Some kind of spike lord badguy with lots of spikes
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand.
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
-the average monster size should be largeR
-you should be able to kill wildlife and other such animals like the cows in the wilderness
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-a more precise appraisal on your more valuable items
-2 skill points per level up instead of 1
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like ****, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill[/quote]
so read this and let me know wat you think