L
Laharl
Better yet, why not allow simple rotation of items? It would save a lot of trouble, potentially, and allow people to fit more items into the same area, if used right.
I was Sworn_EnemyOkay cool please be quick you are very clever..Pale horse..who are you? You used to be someone else i think..? Dark Matter?? Umm..this is kinda off topic
I think a vendor NPC could be able to tell you your stats. Stats as in How many times you died with said character, with account, How many kills you have, how many time you died, % of Magic Find and what you can find with that %, be able to look um all known runewords, and just for the hell of it Easter Eggs in the game ect.Another random thing.. GAMBLING and other vendor associated things. What do you think vendors should be able to do besides gambling and selling stuff? Stuff like the Pawn Shop. Cmon guys, bring some good ideas!
Same system that is inplace that says your certain character has X gear on with X stats, lvl, ect.Okay good ideas but I'd just like to go through some of this:
1. About vendors holding your gear - how would this work online?
Well, that could be a drawback. It gets annoying when I can't afford to revive my merc, but I make do. Sell useless crap I find, countess runs, ect. At least gold would have a purpose again IMO. Maybe trades can be free, but looking threw your gear solo would cost X gold. Maybe even there is a fee for taking items out to use or trade, intead of keeping them stored on the NPC.2. Interesting idea about charging for items, but it could become damn annoying not having enough money to look through your gear. Instead I think it should be a once off fee of say 50,000 gold. *Reading on* I prefer your idea of it being something you gain through a quest.
Hard to put my thoughts into text and truely give a idea to you what I mean, but I will try...3. How would the NPC know if it was a fair deal if there were several items involved? And also, trading is not only about items being worth other items, it's about bargaining and stuff. Having the NPC telling people if it's a fair deal could really annoy non-noob players trying to get gear off of more nooby players. Maybe each item should have a certain "value point" where next to the name of the item it has a number from 1-100 (1 being crap 100 being fabulous) so people can tell how good an item is without feeling unsure of the value of an item.
Thank you, but like I said previously I forgot all about this thread (sorry) and I didn't make my revised idea into a finite thing yet, but I will.Anyway great ideas, I like the pouch idea too!