-Azrael666-
BattleForums Senior Member
- Joined
- Jan 19, 2005
- Messages
- 2,986
- Reaction score
- 3
I am a strict map protector. I won't even test an early version with a single person if it isn't protected, and then I'll only test my protected versions with personal, trusted testers who have proven themselves before, so I know they won't distribute the unfinished map. The first map I made, I did it without protecting it, and I put a lot of work into it. I didn't really have any concept of what I was doing altogether, but it was still a lot of work since I was figuring out how to do stuff. After I finished, I released it, and not 24 hours later there was a new version that had replaced my name in all places with someone else's. So I found out how to protect it and have been ever since. Then I started testing my maps until I was positive they were finished because I got sick of multiple versions, which led to me having to DL my own maps when they were being hosted by someone else.
All in all I find map protecting very beneficial. I never learned anything from someone else's maps, I just imagined something I wanted done and then tried everything I could until it worked. And if you want to edit a protected map so badly because something is wrong with it or you'd like something different, then remake the whole thing from scratch and make it balanced. I've done it before, it isn't that hard. Sometimes when other people leave maps unprotected, I add improvements and debug it, like Mole Hunt and The Thing, but it isn't my fault they left them unprotected, and I would never leave mine as such.
Oh and.. fear the kitties
All in all I find map protecting very beneficial. I never learned anything from someone else's maps, I just imagined something I wanted done and then tried everything I could until it worked. And if you want to edit a protected map so badly because something is wrong with it or you'd like something different, then remake the whole thing from scratch and make it balanced. I've done it before, it isn't that hard. Sometimes when other people leave maps unprotected, I add improvements and debug it, like Mole Hunt and The Thing, but it isn't my fault they left them unprotected, and I would never leave mine as such.
Oh and.. fear the kitties