ChrisH36
Guy with Most Posts on Quiet Board.
Anyone who needs that extra zing into anti-ground units.N_Edd said:who makes chims in solo?
Anyone who needs that extra zing into anti-ground units.N_Edd said:who makes chims in solo?
read my whole post please, its almost impossible to even think of going chims against UD in solo, I mean, yea it is possible, its going to be pretty hard to pull it off since they got too much anti airs (gargs, fiend, etc..)Hellwolf_36 said:Anyone who needs that extra zing into anti-ground units.
Its still useless skill compared to Death coil and the auraHellwolf_36 said:I am well aware that there are practically many undead units that can defeat chims (gargs, destroyers [if you have enough of them], fiends..). Then there are the units that **** them up with statuses (Necro, ever seen a chim on cripple?)
Plus if they are webbed, Fiends have 50 more range than chims. So chims cannot move and cannot fight back too well. Its obvious not to mass them! 1 or 2 can help, just have to watch out for them fundead units. DAMMIT now I am going off topic!! >_<
Let's see, Death Pact is meant for REPLACABLE units like skeletons and beetles. You only use a unit if you need it bad or its the early goings. At lvl 3 DP you should get about 500 life from one skeleton.
lmao, thats what Ive been saying whole time (not your point, the other person's point)Hellwolf_36 said:Your point is intriguing, but this thread died 2 months ago!
Problem is practically solved. Its a skill of last resort or late game healing on useless units, but you won't really need it if you micro like crazy.