D2jsp vs. Jed 2.0

D2jsp vs. Jed 2.0

  • D2jsp

    Votes: 27 65.9%
  • Jed 2.0

    Votes: 14 34.1%

  • Total voters
    41

raeky

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is this really even a question? jed doubles the memory requirement of diablo, it lacks the features that d2jsp has had for quite some time now. For example in JED you can't tell what stats your item has, 6% or 10% life leech? you don't know. d2jsp has been able to do everything JED2 can do for months... Sad really that people still use JED. JED focuses more time on figureing out what packets do, while d2jsp spends its time removing all fake packet sending from its core. When the scripter dosn't fake one single packet, the game its self moniters packet thresholds and no invalid packets are sent, nothing is sent to fast, everything looks like the player him self is doing it. But with JED you can easly get your self tagged as a bot if your script goes nutts and starts sending commands to fast, which isn't possible with d2jsp.

So really whos the best? Do you see a JED script that replaces pickit.d2h, and does so by identifying items you tell it to and keeping those whos stats are high enough? Like only 15% mf tal's belts, or only 7%mfsc's... no you don't because they can't do that.
 

sin316

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jsp ownz jed by much.

and thats not only for his perfect running , snagit instead of pickit using , but also cause u have tons of different kind of bots for it.

read my thread for this :p

(working baal bot (w/ screenshots)

could jed do this ?
 

Misterwhippy

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JED r0x0rz j00r b0x0rz. It has way more support, no longer gets you tagged, and does faster runs. JED is easier to configure and now does do all that jsp does, sure it took longer but its all there now.
 

Misterwhippy

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if people would read the readme files that come with programs, and follow instructions then they could use JED, its common sense. once you fix the problem you might have with JED then your done.
 

sin316

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Originally posted by Misterwhippy
JED r0x0rz j00r b0x0rz. It has way more support, no longer gets you tagged, and does faster runs. JED is easier to configure and now does do all that jsp does, sure it took longer but its all there now.
i dl the last scav_multi_mf bot (from scavenger) for d2jsp.

and only thing u have to edit is in default.d2j (the cfg file if u want) to run it (1 line) everything else can be as it is :p

and also ,u can use the same bot for multiple bosses (read my thread : working baal bot w/ screenshots)

the easiest to setup ever saw

try it and ull be ok with me hehe
 

Misterwhippy

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you can use JED to do multiple bosses... and more bosses too.
pindle, baal, shenk, eldritch, countess, bloody runs, theres even a script thatll do a whole difficulty i think...
 

Ultmose

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d2jsp is way better then jed, the only reason people prefer jed is because they are too stupid (no offense, really) to use d2jsp, i mean common i thought about this, and d2jsp does everything for u, jed does not, so tell me why is it better, its not, the only thing its got going for it is its nice "user friendly" interface, which makes it seem like its better, its only easy to use, for all u dumb ppl out there




ironically enuf i use jed aswell, for mephisot runs, there i c no difference, but for pindle jsp is way better
 

raeky

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Originally posted by sin316
jsp ownz jed by much.

and thats not only for his perfect running , snagit instead of pickit using , but also cause u have tons of different kind of bots for it.

read my thread for this :p

(working baal bot (w/ screenshots)

could jed do this ?
Prove that JED gets faster run times... What run times you get for pindleskin?

9.5-10 seconds from game creation to game creation is common with d2jsp and pwn pindle script. 9.3 is the fastest i've heard talked about for realm play with a hacked character.

Can JED get you 10 second runs? NO? it can't? Then your full of shit right? Yes? Thats right you are.
 

raeky

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Originally posted by Misterwhippy
you can use JED to do multiple bosses... and more bosses too.
pindle, baal, shenk, eldritch, countess, bloody runs, theres even a script thatll do a whole difficulty i think...
not possible... although JED has some basic pathfinding its only for teleporting, thus only sorcs... with d2jsp we have pathfinding that allows you to do baal bots and meph bots with a barb or any other class... JED just put some very basic pathfinding they ripped out of another bot.. with d2jsp people have written better pathfinding then JED's completely within javascript. Since d2jsp is so powerful there is no need to add such things as pathfinding into the core, it can be done via javascript wich allows anyone to modify it to be better and do more things... You won't ever see a bot for JED that can do entire difficulty's or even the entire game from level 1 to level 99 all acts all difficulties, why? because JED uses packets.. and packets are very limiting.
 

raeky

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Originally posted by Ultmose
ironically enuf i use jed aswell, for mephisot runs, there i c no difference, but for pindle jsp is way better
yes wait untill we get more scripts useing matt's new pathfinding algos... mephbots for barbs and other classes... The new pathfinding thats out there can plot and walk accurately arround any map... Lets see JED write a pathfinding algo that walks instead of teleport.. :)
 

Misterwhippy

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yes jed can do all those things. im not sure about doing a diffuculty, i did see a script for it though. and JED can work with any character now. it can do meph, pindle, baal, countess, and shenk and eldritch. so suck a fat one.
 

raeky

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Originally posted by Misterwhippy
yes jed can do all those things. im not sure about doing a diffuculty, i did see a script for it though. and JED can work with any character now. it can do meph, pindle, baal, countess, and shenk and eldritch. so suck a fat one.
You can have a barb without teleport doing mephbot? I don't think so.

Can you pickup charms and only keep the good ones? 7%mfsc, or a 20 life sc? No you can't you can keep the charms based on there prefix/suffix only.

Can you shop based on stats? Like only buy a cruel weapon if its 300% ed? or a "of the whale" armor if its 100 life? No you can't...

Clearly you are not speaking from a position of knowledge on this subject. Untill you know the interworkings of both programs and written extensive scripts for both. Then you may have a position to talk on, but you don't, i seriously doubt if you've even gotten d2jsp to work, so untill you can speak with a little more knowledge under your belt, i suggest that you keep your trap shut, or your fingers away from the keyboard.
 

Misterwhippy

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Clearly you are not speaking from a position of knowledge on this subject. Untill you know the interworkings of both programs and written extensive scripts for both. Then you may have a position to talk on, but you don't, i seriously doubt if you've even gotten d2jsp to work, so untill you can speak with a little more knowledge under your belt, i suggest that you keep your trap shut, or your fingers away from the keyboard.
clearly you have never tried JED. i have not tried JSP because JED works fine for me. and YES you can do meph with a barb, I have done it. maybe you should stop trying to sounds so smart when you probably havent tried JED since the first one. so you, you shut your trap, and keep your fingers away from the keyboard, dumbass.
 

raeky

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lets see... i've gotten the workings of the pathfinding from others, since I don't even play D2 anymore, much less bot. I just maintain the d2jsp website and code the php scripts.

It's hard for me to belive that there pathfinding does walking paths... since the code the ripped it from was teleport only and modifiying it couldn't do walking.

JED can't do the item stuff that i'm sure on... There item parseing is very basic, plus it is true that JED doubles your memory requirement of d2. It has to store all those incomming packets in memory so that you can use them later.. D2 does the same thing, thus a doubling of the info in memory.

I have used JED the first version, it sucked so much that i went and helped with the d2jsp project.. I've written JED scripts... I've written d2jsp scripts... So... I can speek from some knowledge here.

I have no plans on running JED2, or even the newest versions of d2jsp. I just will set back code php scripts, put down JED and release the installers for d2jsp and update documentation... Thats my job.

I suggest you at least try out d2jsp before you start putting it down so much... you'll be blown away by what it can do.

It's unfair to judge d2jsp by the script offereings... d2jsp is **WAY** more powerful then most of the scripts show. The scripters just are not all tallented enough to fully use the power of d2jsp. If you read the docs

http://www.d2jsp.org/docs/commands/index.html

you should be able to see by looking at jed's docs that d2jsp has more powerful features. Plus alot of these d2jsp scripts are old and where written before the more advanced features or other really good librarys where out. Example being old ones use the pickit.d2h, while the newest use snagit and snagit's item iding..

http://scripts.d2jsp.org

for a sample of the scripts out there...
 

Misterwhippy

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JED can ID items and throw away the crappy ones. I dont use this because i like it to be more of a surprise.

// ********************************************************
// ** Small Charm Prefixes **
// ** Ratings: **
// ** 1, 2, 3 - Keep as long as the prefix + suffix >= 4 **
// ** 4 - Keep it! **
// ********************************************************

var Stalwart_SC = 1; // 20-30 Defense
var Burly_SC = 0; // 15-20 Defense
var Stout_SC = 0; // 4-8 Defense
var Rugged_SC = 0; // 9-16 Stamina
var Steel_SC = 1; // 25-35 Attack Rating
var Iron_SC = 0; // 13-24 Attack Rating
var Bronze_SC = 0; // 6-12 Attack Rating
var Fine_SC = 4; // 1-3 Max Damage, 10-20 Attack Rating
var Serpents_SC = 1; // 13-17 Mana
var Snakes_SC = 0; // 8-12 Mana
var Lizards_SC = 0; // 1-2 Mana
var Shimmering_SC = 4; // 3-5 All Resists
var Sapphire_SC = 4; // 10-11 Cold Resist
var Ruby_SC = 4; // 10-11 Fire Resist
var Amber_SC = 4; // 10-11 Lightning Resist
var Emerald_SC = 4; // 10-11 Poison Resist
var Cobalt_SC = 3; // 8-9 Cold Resist
var Garnet_SC = 3; // 8-9 Fire Resist
var Coral_SC = 3; // 8-9 Lightning Resist
var Jade_SC = 3; // 8-9 Poison Resist
var Lapis_SC = 2; // 6-7 Cold Resist
var Russet_SC = 2; // 6-7 Fire Resist
var Ocher_SC = 2; // 6-7 Lightning Resist
var Viridian_SC = 2; // 6-7 Poison Resist
var Azure_SC = 1; // 3-5 Cold Resist
var Crimson_SC = 1; // 3-5 Fire Resist
var Tangerine_SC = 1; // 3-5 Lightning Resist
var Beryl_SC = 1; // 3-5 Poison Resist
var Red_SC = 1; // 1 Min Damage
var Jagged_SC = 1; // 1 Max Damage
var Pestilent_SC = 4; // 175 Poison Damage over 6 seconds
var Toxic_SC = 4; // 100 Poison Damage over 5 seconds
var Envenomed_SC = 4; // 50 Poison Damage over 4 seconds
var Septic_SC = 2; // 15 Poison Damage over 3 seconds
var Hibernal_SC = 4; // 8-10 Min Cold Dmg, 15-20 Max Cold Dmg
var Boreal_SC = 4; // 5-7 Min Cold Dmg, 9-14 Max Cold Dmg
var Shivering_SC = 2; // 3-4 Min Cold Dmg, 5-8 Max Cold Dmg
var Snowflake_SC = 1; // 1-2 Min Cold Dmg, 2-4 Max Cold Dmg
var Flaming_SC = 4; // 10-19 Min Fire Dmg, 20-29 Max Fire Dmg
var Smoking_SC = 4; // 4-9 Min Fire Dmg, 11-19 Max Fire Dmg
var Smoldering_SC = 2; // 2-3 Min Fire Dmg, 4-10 Max Fire Dmg
var Ember_SC = 1; // 1 Min Fire Dmg, 2-3 Max Fire Dmg
var Shocking_SC = 4; // 1 Min Lightning Dmg, 44-71 Max Lightning Dmg
var Arcing_SC = 4; // 1 Min Lightning Dmg, 25-43 Max Lightning Dmg
var Glowing_SC = 2; // 1 Min Lightning Dmg, 12-24 Max Lightning Dmg
var Static_SC = 1; // 1 Min Lightning Dmg, 6-11 Max Lightning Dmg

// ********************************************************
// ** Small Charm Suffixes **
// ** Ratings: **
// ** 1, 2, 3 - Keep as long as the prefix + suffix >= 4 **
// ** 4 - Keep it! **
// ********************************************************

var SC_Of_Dexterity = 1; // 1-2 Dexterity
var SC_Of_Strength = 1; // 1-2 Strength
var SC_Of_Inertia = 2; // 5% Faster Run/Walk
var SC_Of_Balance = 2; // 5% Faster Hit Recovery
var SC_Of_GoodLuck = 4; // 6-7% Magic Find
var SC_Of_Fortune = 2; // 3-5% Magic Find
var SC_Of_Greed = 1; // 5-10% More Gold
var SC_Of_Vita = 4; // 16-20 Life
var SC_Of_Sustenance = 2; // 11-15 Life
var SC_Of_Life = 1; // 5-10 Life
var SC_Of_Craftmanship = 1; // 1 Max Damage
var SC_Of_Anthrax = 4; // 50 poison dmg over 6 seconds
var SC_Of_Pestilence = 3; // 25 poison dmg over 5 seconds
var SC_Of_Venom = 1; // 15 poison dmg over 4 seconds
var SC_Of_Blight = 0; // 6 poison dmg over 3 seconds
var SC_Of_Winter = 2; // 4-5 Min Cold Dmg, 7-9 Max Cold Dmg
var SC_Of_TheGlacier = 2; // 3 Min Cold Dmg, 5-6 Max Cold Dmg
var SC_Of_TheIcicle = 2; // 2 Min Cold Dmg, 3-4 Max Cold Dmg
var SC_Of_Frost = 1; // 1 Min Cold Dmg, 2 Max Cold Dmg
var SC_Of_Incineration = 3; // 5-7 Min Fire Dmg, 9-13 Max Fire Dmg
var SC_Of_Burning = 2; // 3-4 Min Fire Dmg, 5-8 Max Fire Dmg
var SC_Of_Fire = 1; // 2 Min Fire Dmg, 3-4 Max Fire Dmg
var SC_Of_Flame = 0; // 1 Min Fire Dmg, 2 Max Fire Dmg
var SC_Of_Storms = 4; // 1 Min Lightning Dmg, 19-28 Max Lightning Dmg
var SC_Of_Thunder = 2; // 1 Min Lightning Dmg, 11-18 Max Lightning Dmg
var SC_Of_Lightning = 1; // 1 Min Lightning Dmg, 7-10 Max Lightning Dmg
var SC_Of_Shock = 0; // 1 Min Lightning Dmg, 3-6 Max Lightning Dmg


dur dur dur, looks like JED CAN ID and throw away crappy charms. theres stuff like this for armors, jewels, unique and set ammys, just about everything.
 

raeky

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yes like i said, it can do it based on prefix/suffix not the specific modifiers on the item... you can't keep ONLY 20 life small charms.. you can only keep the "var SC_Of_Vita = 4; // 16-20 Life" ones... so you will get only "of vita" without regard for the specific modifier...

Thats better then nothing, but wouldn't it be better to only keep the good ones? +16 life isn't worth keeping, unless its bound to another good prefix...

This is one area you won't win in. Its basicly impossible for JED to figure out specific modifier's values with just packets. It would require a HUGE amount of work, for something that quite frankly is a very easy d2 function call...
 

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