Creep spawn/pathing

x42bn6

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Will take a little skill, but do the units that go back even remotely attempt to proceed or do they just turn back as soon as they enter the region?*
 

Trigger Noob =]

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First wave is fine they go all the way.
Second wave they go most of the way then return.
Third and beyond , when they spawn they go to base.

So can you place an example?
 

x42bn6

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Ugh, I have no idea what is wrong with your map. Do you mind posting it here? If not, send it to my Gmail account in my signature (ignore the women :p) - you have my word that I will not leak it. After I am done, I will tell you what you have to change and delete the map.*
 

ChrisH36

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Are the creeps actually owned by Player 1?
 

x42bn6

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Quite honestly I think it might be easier if you started again...

There are a couple of things. Check each region and make sure it points to the correct next region. Or create a larger region surrounding each region and do the "move to next region" trigger for the larger region, aiming for the smaller one. Or use Wait 0.01 seconds between entering the region and moving the units. Because I am stumped.*
 

ChrisH36

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I think it would be easier to use a large region and don't issue an attack move. If the Tower Defense involves towers being built on the sides of the lanes, then make the units Invulnerable. That way, if you decide to do Attack-Move, you won't be ****ed.
 

Hsinker

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I've recreated the map with very straight lanes. Also its an AoS not a TD map.
To sum up the lanes, it has 3 horizontal lanes connected to a base an other side. The same problems are occurring, spawn either dont move or make it half way across the lane before acting retarded (tries to flee, in mid flee it decides to attack then decides to flee and so on).
 

ChrisH36

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Didn't you up the acquisition range and the sight range to a high number?
 

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