Hero rushes always devastate a player.
Hero rush a human, miltia woods
arcane tower means hero ahs no mana, and no summons are alive. 3 militia is sufficient, with good micro, and even allows the person being rushed creep.
Hero rush an orc, loss of time and resources
one peon in a burrow. swap peons that are getting attacked. please, Orc gets it so easy.
Hero rush a NE, loss of wood wisps
Smart NE players don't have wood wisps around thier main base. best occurance wisps are spread out and scattered hardly making a devastating rush.
Hero rush an UD, well nothing happens
Tell that to a BM, WW rush that can still get 2 acolytes, even with a Frost tower.
Hero rushes can take time off your creeping, or whatever the hell your doing giving time for someone to tech while your trying to catch their hero
if anyone has trouble with a hero rush, and if a hero rush allows for the enemy to tech, you really need to quit warcraft III