"Brand New Idea" for a new Madness

Lwek

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Here's is the first part to my madness.

I just discovered that you can have the same 2 switches for each race for 1 player. Because the dt being on the beacon is the deactivation condition for each race.:lucifer
 

botting-speedy

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hey master virus, i have an easier way to do it
make it just have units in 3 diff spots for each race, and whatever they choose u create a shuttle at that race's place full of units, then u move location on like an observer and then whatever the location is on thats the unit they get, like in the yugioh games how they pick the cards. ^^ just a thot
 

Lwek

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Originally posted by botting-speedy
hey master virus, i have an easier way to do it
make it just have units in 3 diff spots for each race, and whatever they choose u create a shuttle at that race's place full of units, then u move location on like an observer and then whatever the location is on thats the unit they get, like in the yugioh games how they pick the cards. ^^ just a thot
Yes I know randomizing switches are easier but there are some problems to your idea botting-speedy.

#1 I don't have enough space to do that
#2 I wouldn't even get the units in randomizing order because the dt is always going to be on the "protoss" beacon so everytime the observer goes over a unit, I'll get that unit.

-Solution- ( this is a solution to the yugioh maps not mine due to the dt )

Instead of having a unit patrol above the unit, just have 1 seperate trigger that can do this:

player 8
-----
always
-----
Set switch 1
wait 3000 millieseconds
clear switch 1
set switch 2
wait 3000 millieseconds
clear switch 2
set switch 3
wait 3000 millieseconds
etc
etc


player humans
-------
player 1 brings 1 civ to 'get unit'
switch 1 is set
-------
move back the civ
create 1 mutalisk at 'here'
preserve trigger


player humans
-------
player 1 brings 1 civ to 'get unit'
switch 2 is set
--------
move back civ
create 1 ultralisk at 'here'
preserve trigger

[glow=[red]etc, etc:lucifer[/glow]
 

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