No they dont.
wraiths are cool, but against zerg and overlords everywhere teh cloaking ability means nothing.
lol, in TvT wraiths can be used for killing SCVs at expansions and killing enemy units if he isnt expekting it. In TvZ u can do a 2-port wraith rush and kill overlords, so the zerg player cant make units and has to waste hundreds of minerals on new overlords. Against protoss, wraiths can be used as a counter for carriers.
and almost every toss player ive ever seen makes detectors.
Almost??? I have 10++ observers patrolling the map at all times.
only terrain air unit worth anything is the detector.
- Wraith > overlord
- Wraith > unprotected expansions
- Wraith (w. cloak) > carriers
- Valkyrie > muta
- Valkyrie > wraith
- BC + tanks is the only way to beat a good terran in late game
- BC + M&M + tank support is any zerg players nightmare in late game.
- SV is a must in TvZ, because of its lurker detection, defensive matrix and especially irradiate.
- And NO DROPSHIPS???
firebats only good for a rush. and almost no one rush's with terrain.
Firebats >>>>>>>>>>>> zerglings.
for the amount of money they cost.. i would take a few marines over goliaths. they just cost too much and take to long to make.. id rather take the time to make another siege tank than a goliath.
1 golliath can probarbly kill 5 marines. I never use M&M vs terran, metal > marines.
medic has changed the way ppl play terrain though. marines are sooo much more survivable now. only thing that can stop them are mass killers like lurkers/reevers/psi storm
No, many things can stop marines.
- Lurker
- Templar
- Dark templar
- Guardian
- Reavers
- Golliaths
- Siege tanks
- BCs
- Carriers
- Vultures
- queen + Hydra or muta (ensnare)
Example:
Toss v Zerg.
Toss uses a Zealot/Goon/DT combo.
Why get Scourge or Devs? Why not just get a couple of Defilers, Lings, and Lurker?
I did not mean use every unit in every game, i meant that sooner or later u have to use all the units because the enemy can counter u if u dont.
For an example, i almost always get queens in ZvZ (muta-ling + ensnare) and ZvT (broodling vs tanks, or ensnare if i muta-ling)