ChrisH36
Guy with Most Posts on Quiet Board.
I wouldnt consider bears and dryads an imbalance. If you got piercing air (wyverns and riders are suggested), its gg for tht strategy.
Hellwolf_36 said:I wouldnt consider bears and dryads an imbalance. If you got piercing air (wyverns and riders are suggested), its gg for tht strategy.
hence speed scroll + grunts + farseer > archers.TheoStormhawk said:Wyverns make alot of damage but they need to be in large numbers (wich means alot of money that the orc can't provide) and they are vulnerable, I mean only a few cheap archers can really take them out ( archers make super damage against air units and have the right armor type against piercing).
The raider is more of a tactical unit because he is a melee unit with medium armor and not so many hp, the bears will smash them.
Sup Pillage upgrade when you rush bases!TheoStormHawk said:wich means alot of money that the orc can't provide
Hellwolf_36 said:Archers have 245. Have you ever pillaged a fully teched main? You can get quite a bit of pocket change if you can destroy it. With an expo, you may never run out of cash for a while.
I'm sorry, but could you be more precise in your statement?*Turok said:lol justy get bats+wyvs=gg and when u see urself winning open and expo or 2 wouldn't hurt u ?? now would it??
Hellwolf_36 said:4 Chims can easily stopped by like 3+ Wvyerns. Focus fire on them and use a hero with an orb to attack the chims. Blademaster can piss the chims off with mirror image (I have done this before). As an extra bonus, get a shadow hunter and hex a chim. Instead of 4, you fight 3.