Anyone ever notice this?

Darkmatter

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The Final Fantasy's of NES and SNES/Super Fanicom are related to one another, by the way they are set up. Here's the main example:

Final Fantasy 2, 4 and 6 all focus around pre-class characters. Meaning, the characters have a bacxkround that fits their character class. Shadow, is a Ninja, but he will always stay a Ninja throughout the story. Kain is always going to be a Dragoon, no matter what. Thats what I mean. This type of Final Fantasy also means that there will be more characters then the other Final Fantasy type of game I am explaining, and that is because they need more characters to fit each class available (Cecil is a Dark Knight/Paladin, Kain is a Dragoon, Rosa is a White Mage, Yang is a Monk, Edge is a Ninja etc).

Final Fantasy 1, 3 and 5 have the Job System. You have main characters, like Onion Kid, Butz, And ''Bare''. But they can choose their jobs, choose the path they want, whether it be a warrior, redmage, mageknight (Paladin) Black Mage, Ninja, Samurai, Dragon Warrior, or whatever classes are available depending on the game. Instead of having characters have one class to benefit the whole party, any character can be any class you have got/earned throughout the game! This means, that you have only so many main characters to use, and the default number that I can see is 4 or less. So 4 compares to 8+ for the other type of final Fantasy games.

Anyone else notice this?
 

Pains Requiem

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I dont really see the point you are trying to make
 

Darkmatter

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I'll simplify:

Final Fantasy 1, 3 and 5 have the Job System. 1, 3 and 5. With me so far?

Final Fantasy 2, 4 and 6 all focus around pre-class characters. 2, 4 and 6.

Final Fantasy's 1-6 are the older Final Fantasys for the NES SNES/Super Fanicom, before Final Fantasy 7 and Final Fantasy 8, and the more modern ones people are used to. I wanted to see if anyone noticed that pattern in the older final Fantasys, as I displayed above.
 

Pains Requiem

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oh, i get it now.
in response, no, i never really noticed.. how every other FF had a different way of doing classes
 

Wing Zero

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ever notice cid is in most of the games?
 

Darkmatter

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Cid is a crazy nutjob inventor kind of guy in Final Fantasy 4. He fills the spot for a ''Engineer'' type of class. Uses spyiong techniques to get info on whatever you are fighting. Bigs and Wedge are pretty interesting. It's a shame that Tritoch eradicates them off of the face of the planet in Final Fantasy 6, though.
 

Pains Requiem

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i remember reading in a magazin somewhere that bigs and wedge were named to remember 2 friends that Luke Skywalker lost when they tackled the Deathstar in Ep4...
the mag said that was their way of showing sympothy or something..
 

ChrisH36

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Pains Requiem said:
I dont really see the point you are trying to make
He is basically saying, every other final fantasy game switches between game system. Pre-set > Custom > Pre-set > Custom > .....
 

Shadow1psc2k

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Final Fantasy 2 is more along the lines of the job system. I'll break down the FFs, there is no conspiracies in em, just Square/SE making different games:

Final Fantasy 1: Set character class, what you pick at the beggining is what you get (save the class upgrade, but it's just a more powerful version of the same job)

Final Fantasy 2: Free stat build system. Any character can do anything, use any weapon/armor/magic, no classes whatsoever.

Final Fantasy 3: The first job-change system. Although kinda imbalanced, that should change with the DS version comming soon.

Final Fantasy 4: Set class system. What each character is when you get them is what they are, unless they change for storyline reasons.

Final Fantasy 5: Job system. Each character can be any job, there is no set path.

Final Fantasy 6: Set class + custom magic/stat building. You've got your generic characters that have a class with a special class ability, then you have the esper system added on, that gives you customizable characters, as far as stats and magic.

Final Fantasy 7: Another FF2 kinda thing, where no character has a set class (except for Aeris, who is better with magic no matter what). We have the materia system introduced, where you can turn a fierce warrior like Cloud into a WHM if you wanted.

Final Fantasy 8: Again, like 7, a free class sorta system. No one character does anything better in any area than another (save Squall's innate 255% hit rate), and it is all determined on how you want to play.

Final Fantasy 9: Back to the good ol' days, each character you get stays the same class through the whole game, and there's not much in the way to change that.

Final Fantasy 10: Sorta set class system, untill later in the game where you can make everyone do anything thanks to the Sphere Grid. Although through most of the game, each character will serve as a specific class (I.E. Yuna = WHM, Auron = WAR). The only exception is Kimari, who can pretty much go along anyone's sphere grid from early on.

Final Fantasy 11: Job system, freedom to change whenever you wish, and even combine jobs.

Final Fantasy 10-2: Job, or "Dress sphere", system, change classes at will, even in battle.

Final Fantasy Tactics: Job system, change at will. The more you level up jobs, the more you unlock.

Final Fantasy Tactics Advance: Same as above ^

Final Fantasy Crystal Chronicles: You pick from an assortment of classes at the beginning of the game, and stick with it (on that character).

Final Fantasy Mystic Quest: Set class system, each character is the same throughout.

Final Fantasy adventures/legends games: I could be wrong here, i'd have to dig em back out to check, but if memory servers, they are set class games.

I think I got em all, if not I'll correct myself later.

P.S.
Yes I am a Final Fantasy fanatic, I've got a shrine to it, lmao...
 

Darkmatter

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You know what I meant Wes. As far as the basics go, and if we got in depth - they would all be, yes, different and uually totally unique in their onw way. I was just thinking about the basic principals that they were made on were also used in later Final Fantasy's, as well as maybe other games. Also, you're shrine to Final Dantasy is horrific.
 

Shadow1psc2k

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Darkmatter said:
You know what I meant Wes. As far as the basics go, and if we got in depth - they would all be, yes, different and uually totally unique in their onw way. I was just thinking about the basic principals that they were made on were also used in later Final Fantasy's, as well as maybe other games. Also, you're shrine to Final Dantasy is horrific.
The shrine owns you, and I don't think you've seen it yet.

♥The Shadow♥
 

ChrisH36

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Shadow1psc2k said:
Final Fantasy 10: Sorta set class system, untill later in the game where you can make everyone do anything thanks to the Sphere Grid. Although through most of the game, each character will serve as a specific class (I.E. Yuna = WHM, Auron = WAR). The only exception is Kimari, who can pretty much go along anyone's sphere grid from early on.
As long as you have all the Level 4 locks open, you can have any class you wish.
 

Shadow1psc2k

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I believe I stated this in the first sentance of my post ^_^ I know you need the level 4 locks open, which is why you can't do it untill about 70% through the game, because they are rare untill then.

♥The Shadow♥
 

ChrisH36

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I wasn't really a fan of the Final Fantasy 9 system for leveling up. Exp was divided, and you don't notice the level ups until you see your HP and Mp increase. And your orb max every 2 levels.
 

Darkmatter

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Ladies, back on topic. This is only about the SNES Final Fantasy Lineup. Not any of those PS2 ones that I really don't like. Now, let's talk the major differences between 1, 3 and 5's Job System. In 1 and 3, I don't think you could switch jobs in the heat of the moment, but in 5 you could make a wacky character by mixing all these different jobs into one job, and although you can onkly use 3 abilities with that Bare Job after you master a bunch of different ones, passives cross over, making him/her a lot more versatile.
 

Darkmatter

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Well, it's ok. Final Fantasy 1 still kicked ass. Final Fantasy 3 was freaking hard though. People who say the SNES Final Fantasy's are hard, haven't seen anything yet.
 

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