Emperor Pan I
Respected Member
riflemen have an attack cooldown of 1.5 and range of 60. archers have an attack cooldown of 1.5 and 70 rangeOriginally posted by NeverGoingBack
ok u say u cant focus fire with spiders. Thast BS. they are ranged they can stand behind each other and still target an enemy, they cant ff good? that was lame statement any unit or hero falls quily to fiend FF. and have u seen what spiders+nova does to air such as hipps wyvs.
fiends have an attack cooldown of 2 and a range of 55.
Here is an idea, keep your units further away from fiedns, because fiends range does not allow the ones in behind to attack unless ur units are clos. You don't play undead, u see and undead palyer you don't like fiends and you assume. I have has my experience with fiends and they are horribly slow and weak.
If you actualy read what I said Hunts are overpwoered at tier 1, stomping everysingle tier 1 unit at a lower cost.hunts are far from overpowered. they are costly and die extremely fast vs any base defense. you should stop using this unit as quily as possible, its only good for early creeping and defense.
Hunts cost 195 gold. the beat grunts which cost 200, they still ebat fiends that cost 215, they still beat rifles which cost 205.
You cant fight them with footies or ghouls because the poor 120 gold units are so weak compared to the 600 hp ranged 320 speed unit.
Ever palyed a ffa game? ever played the m regularly. play agaisnt a ne. then you can come back and talk about balance.chims overpowered? to bad the most youll ever see in solo game is like 2.
mass chippos? new unit?orcs dont die to air as ez as you think. an orc ground army can take mass chippo, and mass gargs and wyrms. they might be slightly disadvataged to early air, but there base defense and ground strength make up for it plenty, and thats not even counting bats and wyvs. Try HH with caster and fs, tc, and sh tri hero. adding tauren later... it owns everything, and anything.
You have it wrong, they are at a disadvantage to late heavy air. they counter light air (gargs, Dhawks, hippo,hipporiders) but they are to weak late agaisnt chims, wyrms, gryphons and destroyers.
Bat riders=gg light air.
If I can get wyrms out against an orc palyer, I jsut say gg cause they can't beat it. NE have it easier with their super chim. get them out and you dont have to worry aobout orc
HH are possibly the worst ranged unit in the entire game. They only become semi-useful as berserkers, but they are completely useless as HH. that is why i don't even use them in my example.