SuperNewbie
Member
- Joined
- Jun 7, 2003
- Messages
- 11
- Reaction score
- 0
Greetings. I have decided to post here to see if there were any board
members who have different & better methods of doing things.
While I am not using these hypothetical scenarios [COLOR=999999](at this time)[/COLOR], I
describe them only to help explain what it is I seek. By knowing how
others might successfully approach these hurdles, it may allow me to
make sturdier, less-exploitable triggers. Solving one situation will
easily be useful for the second imaginary dilemma.
[COLOR=FFCC00]#1:[/COLOR] A human player's unit[COLOR=999999](s)[/COLOR] is forced to move to a designated
location. Despite constant & repetitive orders to do otherwise, the
unit will, at best, flinch but immediately continue marching towards
the trigger's destination.
[COLOR=FFCC00]#2:[/COLOR] Despite any human player's best efforts, even a Defiler with
Consume will never have energy points show up as anything other than 0
in the unit information display on the bottom of the screen… or, at
least, the Defiler will never have enough time to Consume and use Dark
Swarm or Plague if the snack provided sufficient energy.
A simple [COLOR=0099CC]“preserve triggerâ€[/COLOR] will not work, as a resilient player will
be able to stray infinitely far from the beaten path [COLOR=999999](short of physical
limitations such as terrain)[/COLOR], or be able to Dark Swarm/Plague twice
before the trigger reduced the energy again.
Should anyone know or figure out a solid way to deal with the
situations, I would appreciate it if you would share such knowledge. I
do request that you at least test your trigger[COLOR=999999](s)[/COLOR] on the slowest
setting just to make sure it is fool-proof.
I know it may sound like a tall order, but I figured posting it here
would be worth a shot, at least… and I hope that my [COLOR=0099CC]“seperateâ€[/COLOR] style of
writing is not an unnecessary burdensome for the readers of
this board.
Thank you for your time,
[COLOR=00CCFF]SuperNewbie[/COLOR]
members who have different & better methods of doing things.
While I am not using these hypothetical scenarios [COLOR=999999](at this time)[/COLOR], I
describe them only to help explain what it is I seek. By knowing how
others might successfully approach these hurdles, it may allow me to
make sturdier, less-exploitable triggers. Solving one situation will
easily be useful for the second imaginary dilemma.
[COLOR=FFCC00]#1:[/COLOR] A human player's unit[COLOR=999999](s)[/COLOR] is forced to move to a designated
location. Despite constant & repetitive orders to do otherwise, the
unit will, at best, flinch but immediately continue marching towards
the trigger's destination.
[COLOR=FFCC00]#2:[/COLOR] Despite any human player's best efforts, even a Defiler with
Consume will never have energy points show up as anything other than 0
in the unit information display on the bottom of the screen… or, at
least, the Defiler will never have enough time to Consume and use Dark
Swarm or Plague if the snack provided sufficient energy.
A simple [COLOR=0099CC]“preserve triggerâ€[/COLOR] will not work, as a resilient player will
be able to stray infinitely far from the beaten path [COLOR=999999](short of physical
limitations such as terrain)[/COLOR], or be able to Dark Swarm/Plague twice
before the trigger reduced the energy again.
Should anyone know or figure out a solid way to deal with the
situations, I would appreciate it if you would share such knowledge. I
do request that you at least test your trigger[COLOR=999999](s)[/COLOR] on the slowest
setting just to make sure it is fool-proof.
I know it may sound like a tall order, but I figured posting it here
would be worth a shot, at least… and I hope that my [COLOR=0099CC]“seperateâ€[/COLOR] style of
writing is not an unnecessary burdensome for the readers of
this board.
Thank you for your time,
[COLOR=00CCFF]SuperNewbie[/COLOR]