ZEr0 C1uTt3rZ

Cell

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how can i make a zero clutter? i am making a 2v2 map with zero cluter i already did the mineral patch with the base... meaning they r closest together as possible... but problem is the miners mine to slow and the gas getter get gas 2 slow... i played a game where there was no cltutering.. it jus kept bringing gas in and in... help?
 

Lwek

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The trick to Zero Clutter maps is that the mineral that is next to the base actually has about 50 stacked minerals at that place. That is why so many of your workers can mine at the same time looking as they are mining the same mineral field.
To have stacked minerals, you got to have an editor like StarForge or SCMDraft. If you need help how to stack minerals with those programs, post back.
 

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i dled scmdraft 2.0 but i cant place it over each other or near the start location :( help?
 

Cell

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wow it stacks... hey do i have to stack the geysers too? but when they mine it doesnt go as fast... help? and where do i get that map protecter thingy? and that player color changer...
 

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Stacked Vespene Geysers is not a good idea. Because workers won't move to a different geyser(unlike minerals) if one is full, they'll just wait till they can get in.
Have your base set like the picture below.
The geyser is 1 square away from the base(32 pixels I think). Computers are stupid if the geyser is 1 square away from the base. Computers are smarter when the geyser is atleast 2 square away.

Proedit is a program that can protect your maps.

Just surf around SCMDraft. It has a player color changer.
 

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am having this problem where the comp probes have like 8 probes/drones/scv on the gas mines.... and does the money gathering work better if i put more than 50? right now i have 50 patches on each base.... and the picture of the base layout is for the smart comp right? cuz i dont get it.. the left side has 2 squares and the right has 1...
 

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I'd actually prefer around 30-40 mineral pacthes. Mainly because most people who play money maps only get about 30 workers. If they get more, that tampers with their food supply limit.
Vespene Geysers actually take up 4 squares(2x4) It looks like it takes up 3 squares. But on the right side of the vespene geyser, it looks like it's taking up half a square which if you round up, takes up a full square.
 

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well i tested out the comps i think they got smarter cuz i now have 2 space between the mines, but some wierd reason i can only play 1v1 on 1 128x128 map... i have all 4 start locations out but it wont let 2v2... wierd help?
 

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Under SCMDraft, check if the players with start locations are set to Human. If you see that they are set to inactive or neutral, then those player slots cannot be played.
To access the player ownership in SCMDraft 2:
-Close the Terrain window and every other window except for SCMDraft 2 itself.
-Hold Control and Shift, then press Enter.
--If that doesn't work, just click on the the Scenario tab and click on Map Description.
-On the bottom half of the screen, change the player's 'Owner' to Human.
 

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the zergs jus make 2 hcateries 5 sukens 1 spawning pool... and they stop from there... the protoss probes have like 10 probes on 1 mine... but the terrans r smart they do up to bc and cloaked warith with nukes... but the other 2 races suck... i got 3 space between each of the base between the geysers... help?
 

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k... uploaded
 

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The computers play differently every game, every time. That's why they have Artificial Intelligence(AI).
But to ensure that the computer's AI is not dumb is to not stack the geysers.

There's a big difference between computer's AI under single player and computer's AI under battle.net play. Computer's AI under battle.net is about 3 times smarter than computer's AI under single player.
So, the map you had before would have worked perfectly if played under battle.net.
Here's what I did to your map.
 

Cell

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wow thanx alot man :D
 

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