//////////////////////////////////////////////////////////////////////
// [SIZE=4]Immunities/Resistances/Enchantments to skip[/SIZE]
//====================================================================
// Set each to true to chicken out if a monster is immune to that kind of damage.
//--------------------------------------------------------------------
DA_Immunities[1] = false; // Physical
DA_Immunities[2] = false; // Magic
DA_Immunities[3] = false; // Fire
DA_Immunities[4] = false; // Lightning
[COLOR=Lime]DA_Immunities[5] = false; // Cold[/COLOR]
DA_Immunities[6] = false; // Poison