As you may have seen, there is already a sticky on this, but I am making a
new one that has the same information, but more of it, and it will be easier
to read.
First off, I give a lot of thanks to Blizzard for giving us this
information. I will include the links to the official pages in which I get
most of my information from.
The order in which the information is collected is this:
Races
Racial Traits
Classes
Basics (a lot too)
Professions (trade skills)
Item Information
And an FAQ
The information will be included in more than one post, so scroll and read.
Humans
The Humans are the people who have been here since the beginning of Warcaft.
They have many good qualities. They are a great race to use.
Start Location: NorthShire Abbey
Home City: Stormwind
Classes they can be: Warlock, Warrior, Mage, Paladin, Priest, Rogue
http://www.blizzard.com/wow/townhall/humans.shtml
Dwarves
The Dwarves are the short people who are very strong and endure the cold.
They may be small, but they make up for it in strength.
Start Location: Dun Murogh
Home City: Ironforge
Classes they can be: Hunter, Warrior, Paladin, Priest, Rogue
http://www.blizzard.com/wow/townhall/dwarves.shtml
Gnomes
The Gnomes are the shortest people in the game, but they are very crafty.
They are smart and work well in engineering. Their hometown was taken over
by the enemy, so they live with the Dwarves.
Start Location: Dun Murogh
Home City: Ironforge
Classes they can be: Warrior, Rogue, Mage, Warlock
http://www.blizzard.com/wow/townhall/gnomes.shtml
Night Elves
The Night Elves are the warriors from the forect. They are very exotic and
they are close with nature. They aren't that bad to look at either.
Start Location: Teldrassil
Home City: Darnassus
Classes they can be: Hunter, Druid, Warrior, Priest, Rogue
http://www.blizzard.com/wow/townhall/nightelves.shtml
The Horde
Orcs
Also part of the original Warcraft, the Orcs are the strong, brutish type,
but not that very smart. They can be really scary.
Start Location: Durotar
Home City: Orgrimmar
Classes they can be: Hunter, Warlock, Warrior, Shaman, Rogue
http://www.blizzard.com/wow/townhall/orcs.shtml
Trolls
The tall people with the big teeth. The trolls are very unique, and they are strong.
Start Location: Durotar
Home City: Orgrimmar
Classes they can be: Hunter, Warrior, Shaman, Rogue, Priest, Mage
http://www.blizzard.com/wow/townhall/trolls.shtml
Tauren
Moo! The big cows are here and ready to fight. They are very good melee fighters too.
Start Location: Redrock Mesa, Mulgore
Home City: Thunder Bluff
Classes they can be: Hunter, Druid, Warrior, Shaman
http://www.blizzard.com/wow/townhall/tauren.shtml
Undead
The left over Undead from WarCraft III are playable. They are very fearsome.
Start Location: Tirisfal Glades
Home City: The Undercity
Classes they can be: Warrior, Warlock, Mage, Rogue, Priest
http://www.blizzard.com/wow/townhall/undead.shtml
Dwarf
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown
Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering
Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increased Sword skills
Mace Specialization: Increased Mace skills
Night Elf
Shadowmeld: Activate while immobile and out of combat to enter stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance
Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill
Tauren
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance
Troll
Berserking: Activate when "Wounded" to increase melee & spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Specialization: Increase Throwing Weapon skill.
Undead
Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance
http://www.worldofwarcraft.com/info/races/racial-bonuses.shtml
new one that has the same information, but more of it, and it will be easier
to read.
First off, I give a lot of thanks to Blizzard for giving us this
information. I will include the links to the official pages in which I get
most of my information from.
The order in which the information is collected is this:
Races
Racial Traits
Classes
Basics (a lot too)
Professions (trade skills)
Item Information
And an FAQ
The information will be included in more than one post, so scroll and read.
Races and Their Start
Points
The AlliancePoints
Humans
The Humans are the people who have been here since the beginning of Warcaft.
They have many good qualities. They are a great race to use.
Start Location: NorthShire Abbey
Home City: Stormwind
Classes they can be: Warlock, Warrior, Mage, Paladin, Priest, Rogue
http://www.blizzard.com/wow/townhall/humans.shtml
Dwarves
The Dwarves are the short people who are very strong and endure the cold.
They may be small, but they make up for it in strength.
Start Location: Dun Murogh
Home City: Ironforge
Classes they can be: Hunter, Warrior, Paladin, Priest, Rogue
http://www.blizzard.com/wow/townhall/dwarves.shtml
Gnomes
The Gnomes are the shortest people in the game, but they are very crafty.
They are smart and work well in engineering. Their hometown was taken over
by the enemy, so they live with the Dwarves.
Start Location: Dun Murogh
Home City: Ironforge
Classes they can be: Warrior, Rogue, Mage, Warlock
http://www.blizzard.com/wow/townhall/gnomes.shtml
Night Elves
The Night Elves are the warriors from the forect. They are very exotic and
they are close with nature. They aren't that bad to look at either.
Start Location: Teldrassil
Home City: Darnassus
Classes they can be: Hunter, Druid, Warrior, Priest, Rogue
http://www.blizzard.com/wow/townhall/nightelves.shtml
The Horde
Orcs
Also part of the original Warcraft, the Orcs are the strong, brutish type,
but not that very smart. They can be really scary.
Start Location: Durotar
Home City: Orgrimmar
Classes they can be: Hunter, Warlock, Warrior, Shaman, Rogue
http://www.blizzard.com/wow/townhall/orcs.shtml
Trolls
The tall people with the big teeth. The trolls are very unique, and they are strong.
Start Location: Durotar
Home City: Orgrimmar
Classes they can be: Hunter, Warrior, Shaman, Rogue, Priest, Mage
http://www.blizzard.com/wow/townhall/trolls.shtml
Tauren
Moo! The big cows are here and ready to fight. They are very good melee fighters too.
Start Location: Redrock Mesa, Mulgore
Home City: Thunder Bluff
Classes they can be: Hunter, Druid, Warrior, Shaman
http://www.blizzard.com/wow/townhall/tauren.shtml
Undead
The left over Undead from WarCraft III are playable. They are very fearsome.
Start Location: Tirisfal Glades
Home City: The Undercity
Classes they can be: Warrior, Warlock, Mage, Rogue, Priest
http://www.blizzard.com/wow/townhall/undead.shtml
Racial Traits
Dwarf
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown
Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering
Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increased Sword skills
Mace Specialization: Increased Mace skills
Night Elf
Shadowmeld: Activate while immobile and out of combat to enter stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance
Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill
Tauren
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance
Troll
Berserking: Activate when "Wounded" to increase melee & spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Specialization: Increase Throwing Weapon skill.
Undead
Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance
http://www.worldofwarcraft.com/info/races/racial-bonuses.shtml