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h3xecuti0n
I could use some help here. I'm trying to develop some spells, but I'm a real novice at War3 Map Editing.
I want to have four spells done, and am wondering if anyone can help me tackle them individually. Here goes.
Spell #1
This spell needs to use some kind of red or black lightning, which constantly applies to the target, until the spell times out (like aerial shackles for instance). It roots them in place, as well as rooting the caster in place, so they are both frozen together, with this beam connecting them. The TARGET of this spell has banish applied in a sense that he takes an extra 66% damage from spells. The TARGET also has the armor bonuses applied as listed. The CASTER has his armor reduced according to the negatives (-6) that you see for each level. The target and the caster cannot move during this time, until the timer is up.
Mana Cost: 100
Cooldown: 60 Seconds
Level 1 - 3 second root, Armor +6 (-6)
Level 2 - 4 second root, Armor +7 (-7)
Level 3 - 5 second root, Armor +8 (-8)
Level 4 - 6 second root, Armor +9 (-9)
Level 5 - 7 second root, Armor +10 (-10)
If you guys can help me figure out how to code this one, I'll offer up the next one and see if we can work that one out too.
Thanks in advance,
h3xecuti0n
I want to have four spells done, and am wondering if anyone can help me tackle them individually. Here goes.
Spell #1
This spell needs to use some kind of red or black lightning, which constantly applies to the target, until the spell times out (like aerial shackles for instance). It roots them in place, as well as rooting the caster in place, so they are both frozen together, with this beam connecting them. The TARGET of this spell has banish applied in a sense that he takes an extra 66% damage from spells. The TARGET also has the armor bonuses applied as listed. The CASTER has his armor reduced according to the negatives (-6) that you see for each level. The target and the caster cannot move during this time, until the timer is up.
Mana Cost: 100
Cooldown: 60 Seconds
Level 1 - 3 second root, Armor +6 (-6)
Level 2 - 4 second root, Armor +7 (-7)
Level 3 - 5 second root, Armor +8 (-8)
Level 4 - 6 second root, Armor +9 (-9)
Level 5 - 7 second root, Armor +10 (-10)
If you guys can help me figure out how to code this one, I'll offer up the next one and see if we can work that one out too.
Thanks in advance,
h3xecuti0n