WinMPQ and custom spells - how?

ChrisH36

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You extract the MPQ file, then write it to a Excel Spreadsheet. Then add functions from other spells to them, using custom models and such to make them look cool. I believe that is how it works: I have the tools to do it.
 

x42bn6

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Hellwolf_36 said:
You extract the MPQ file, then write it to a Excel Spreadsheet. Then add functions from other spells to them, using custom models and such to make them look cool. I believe that is how it works: I have the tools to do it.
Which MPQ do you extract it from?

And if you do modify the MPQ, how does that translate into putting it into your map? I mean, that just modified one of your Warcraft III files. -.-;

Sorry, I have a lot of questions, and too little time.....*
 

Darimus

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You extract it from the map file (w3m, w3x)

When you open it, there will be multiple files.

The spell one is war3map.w3a [war3map.w3 abilities]

I would suggest backing up a map before editing it's files.

To put it back in, after you make some changes, all you have to do is delete the old file in the map, and then import the edited one [with your MPQ program]
 

ChrisH36

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Just making sure your settings don't crash the game, of course.
 

ChrisH36

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A spreadsheet program like Excel
 

Darimus

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I've never felt the the need to edit war3map.w3a to make spells... Triggers serve my needs...

What kind of "advanced spells" are you trying to make? I bet some could be made with triggers ;)
 

x42bn6

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Darimus said:
I've never felt the the need to edit war3map.w3a to make spells... Triggers serve my needs...

What kind of "advanced spells" are you trying to make? I bet some could be made with triggers ;)
Nah, I'm just curious because I am sick of waiting for the World Editor's Abilities and Buff/Effects tabs of the Object Editor to load after about a minute, if it doesn't crash.

But yeah, I do use triggers a lot. I'm trying to do some spinning flames using parametrics that spin around a user in varying distances and stuff. There isn't anything that does that by default. :(

Oh, Darimus, what spell do you use to base for Meat Hook? (Pudge v2.0's ability in DotA)*
 

ChrisH36

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Isn't that the one that drags the unit over to Pudge?
 

ChrisH36

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Well location wise I would see.

It will pick a hero (which should have a location over it) then move the location there over time. Every 0.01 seconds or so as the location is moving. The unit is instantly moved there. The whip is done with custom modeling I think.
 

x42bn6

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Hellwolf_36 said:
Well location wise I would see.

It will pick a hero (which should have a location over it) then move the location there over time. Every 0.01 seconds or so as the location is moving. The unit is instantly moved there. The whip is done with custom modeling I think.
Thanks, man. Now I get a vague idea that I need to get a decent package, now that my 3D Studio Max 4 is ruined. :(*
 

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go out and but ut2004 its only 20 bucks and they give you a maya ple so thats a pretty good deal, as for meat hoot i guess they use a firebolt base maybe
 

ChrisH36

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x42bn6 said:
Thanks, man. Now I get a vague idea that I need to get a decent package, now that my 3D Studio Max 4 is ruined. :(*
There aer 3 ways I see you can make spells:

1) simple editing
2) Using MPQ/Excel
3) Use triggering and models (DOTA and best method)
 

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