Darkmatter
Well, this idea has stormed through my head for a good long while. It pertains to my fear of lightless malls, since I've been in one and it was traumatizing back then. I always wanted to make an interesting ''escape'' based map and have the setting be in a massive mall, with flying ships that transported you around the place as well as other things you would see in a mall of the future. Security guard’s would hold machine guns, and rules would be endless. But, I'll submit my idea for The Dark Mall.
Basically, the setting is simple. Make a big map, biggest setting. The triggers would be endless, but I can't get into those until later. You start off as a few different people. If threre’s a trigger to evolve or change a unit at a certain point level, that's what would happen. Plays 1-8 would all have a different character, and whichever player you were, you would be that character in-game. I have thought of doing it where you can choose different characters with each player, but I like this way better, for some reason.
- Player 1: Cyber Lord: Essentially a Goliath, these patrol the Mall and stop any riots, fights, or other common mall disturbances. They are fully equipped to face anything that can be thrown at them. An unknwon person stole one of these, and has hence became The Cyber Lord.
- Player 2: 1999 Era Sage: A High Templar based character, it would use magic to gain an advantage. I don't know how triggers work, but it could evolve into a new High Templar each time with better or more powerful spells.
- Player 3: Mad Scientists Pet: A mutalisk with an attitude. The Mall will be filled with alien creatures of all kinds, and this guy is no exception. He terrorizes people from the skies.
- Player 4: Soviet Battleship: This unit would be either a Valkyrie or a Battlecrusier, but I'm not sure seeing as how the monsters, people, and basic enemies on the map may not be all air and the like. He/She would basically be the crazy person that just wants to get home to Mother Russia.
- Player 5: Empress: The only thing that fits this title is a Kerrigan. The Empress is deadly, physically and mentally. She rules an unknown race which no one in the mall believes exist. For this, she hates everyone.
- Player 6: The Redeemer: A Dark Templar. The Redeemer is a famous assassin in the time setting of the Mall, but since he's trapped inside it, he feels insecure about all these strange people about. Being a shadowy character, he wants to get out badly and have some R&R.
- Player 7: Praetor’s Grace: Most UMS Games don't include a Scout Unit as anything but an enemy, but I want that to change. This character is basically stopping in for some parts, and when the Mall goes under, he knows he needs to escape back to Auir.
- Player 8: Doomsday: Doomsday is basically an assassin, of the Ghost Nature. He is set to be a very talented machines expert, as well as a prime assassin. He moves about stealthy, but he can't seem to escape the mall without everyone else’s help.
The map would be in little areas, you start off in a central area with food, drinks, stores, and the like. The Mall has been put on full alert and everyone’s running around and screaming, and dying too. Aliens have gone berserk as well as men and women who are hectic in getting out. The gates close in 20 minutes, and the timer is ticking. You must escape the Mall before that happens. You will definitely need to collaborate with your teammates to escape alive.
You kill whoever is in your way through the first two areas, then on one of the telecars (These would be Corsairs flying back and forth, like it would look in the future, or something.) would break down, and it would separate the groups somehow, maybe by pairs of 2 each. The groups would fight through underground tunnels, and areas that aren't accessible otherwise. They would escape and join up with the main group if they work together.
The sections that your parties break off into would be littered with enemies, most likely aliens living within the Mall. But the monsters would be killable by whichever party member you get, since it would be a set process on which people end up together, it would be easier to make each area's enemies be killable by the party members that have to go through there. Basic enemies are killable by most units with exceptions being the players that cannot attack air or ground. Teamwork will be required.
Trigger wise, I don't know how this would work. I assume you are great in that department, Azrael. So you could just handle that part. Such as the units evolving into better versions, and the like. This map may never be created, but I like putting an effort into it just because. i don't know how anything would work firsthand, I just know I have ideas that can work out of a piece of paper and can also be made to work out if done right on a map.
That's my map, I hope this post is quality enough. I was going to make it a lot bigger, but I believe that this is a good enough description. If you have any questions for me Azrael, you know where to find me.