Why would my heros not level past level 5

Galmore

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Is there a List of discriptions for the Gameplay Constant?

Why I ask is that when i place a bunch of high level Neutral hostle mobs on a map and then kill them all with a hero after level 5 it stops gaining XP from them. But if i then run over to where i placed a bunch of player mobs (enemy player or hostle player) i gain XP from them.

so thinking it was something i changed i reset the constant and it still does it so now im wondering if theres something i need to change.

So i was wondering if theres a detailed discription of all gameplay constant...

Example....

"HeroXP Gained - Creep Reduction Table" its Default is 80,70,60,50,0

Well what does this constant effect ... other then the reduction in creep XP ... i would assume they are % values but without guessing and checking i dont know

So if there is a list of discriptions out there it would save me ALOT of time

thx
 

x42bn6

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Remove the zero. Basically, it states that level 1 heroes get 80% experience from creeps rather than they should, level 2 70%, level 3 60% and so on. And when it hits level 5, it no longer gets experience from creeps (0%). This was to prevent heroes on maps like Ice Crown from rushing the larger creeps early and getting them to level 8 from level 6. It also prevents the Ultimate from being learnt by killing creeps alone. Balances the game well, but is a custom map's nightmare.

Simply remove the 0 to allow creep experience (at 50%) to go beyond level 5. If you are custom mapping, however, you may want to remove everything but the 80 and change it to 100.*
 

ChrisH36

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Yeah, I always thought that was dumb. They installed that to prevent people in TFT from getting thier ultimates just by running around and killing basic monsters.
 

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