iownthefrench
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This is my first, so feel free to comment/suggest/edit things. No flaming or cocksuckers though, ty
Iownthefrench's Guide for a WW Assassin:
Stats
Str: Enough for gear (which could be over 200+ depending on armor)
Dex:222 dex (for max block with SS at level 99)
Skills (75 points total)
MAX Claw Mastery
MAX Venom
MAX Cloak of Shadows
1 Mind Blast
6 Burst of Speed
1 Dragon Flight
1 Wake of Fire
6 Prerequisites
Gear:
Weapon:
Chaos Claws (obviously)
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Shield:
Storm Shield (socket with an um or whatever else you'd like)
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible
Body:
Bramble
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Or
Stone:
+60% Faster Hit Recovery
+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)
Gloves
Trang Oul's Gloves:
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)
or
Dracul's Grasp:
+90-120% Enhanced Defense (varies)
+10-15 To Strength (varies)
+5-10 Life After Each Kill (varies)
25% Chance of Open Wounds
7-10% Life Stolen Per Hit (varies)
5% Chance To Cast Level 10 Life Tap On Striking
Boots:
Shadow Dancers (if you can get them)
+70-100% Enhanced Defense (varies)
+1-2 To Shadow Disciplines (Assassin Only) (varies)
+30% Faster Run/Walk
+30% Faster Hit Recovery
+15-25 To Dexterity (varies)
Requirements -20%
or
Gore Riders (up'd if you can get them)
+160-200% Enhanced Defense (varies)
30% Faster Run/Walk
10% Chance Of Open Wounds
15% Chance Of Crushing Blow
15% Deadly Strike
Requirements -25%
+20 Maximum Stamina
Belt:
Nosferatu's Coil
Slows Target By 10%
+2 To Mana After Each Kill
5-7% Life Stolen Per Hit (varies)
+15 To Strength
10% Increased Attack Speed
-3 To Light Radius
Rings:
Raven Frost and perf Wisp projector for nice elemental reductions
I guess you could add in any nice resist/dual leech rings you prefer, w/e
Ammy:
Again, any nice rare with resists, assassin skills, etc.
Or I'd get highlords or maras, for nice resists and other attributes, or get rising sun if you want some fire absorb too...
Helm:
Crown of Ages (socket however you need it most...)
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
Charms:
Mana charms are awesome, since WW has such a high cost and +skills doesn’t help much. Don’t use poison charms, they just screw your venom poison time over. The main point of
this build IS the poison damage and the .4 second inflict time. Life charms are also nice, and
martial art skill GCs are awesome because almost all of your skills ARE martial arts. So knock
yourself out.
Jewels
Stick 5/5 poison facets wherever you can, it's not like it can hurt =/
Reasons:
I chose most of this gear because it gives you,.
if you can afford it, you get 50% DR (max), 75% chance to block,
a ton of defense, 2nd break point for faster block, nice absorbs and
resists, 4 frame hit recovery, good venom damage and the fastest
hit rate (7.5fpa) for an assassin. This means more hits when you
use whirlwind and faster attack in general (which can’t hurt). Also,
the reason I chose to use an SS over two claws was based on the
fact Assassins have such a great block rate, and not only that but
the large amount of dex required to make a melee build successful like
this naturally gets you full block.
The basic strategy is as follows, you dragon flight onto someone, then
use whirlwind. Venom takes them to one hp, and then you just mind
blast them if they try to run. I added Wake of Fire just in case you need
to hold someone down in order to WW them.
The remaining 36 points can go into whatever. Suggestions include
beefing up mindblast, dragon flight, shadow master, dragon talon,
tiger strike, etc. Or fade if you want extra protection from casters.
Not only that, but the idea of using the +poison skill things like trangs
gloves only in town while casting venom might be a good idea if it applies
the effects immediately and then switching back. Maybe also having a
weapon switch of 2 bartucs or 2 +3 venom claws to precast might be a
good strategy along those lines.
Iownthefrench's Guide for a WW Assassin:
Stats
Str: Enough for gear (which could be over 200+ depending on armor)
Dex:222 dex (for max block with SS at level 99)
Skills (75 points total)
MAX Claw Mastery
MAX Venom
MAX Cloak of Shadows
1 Mind Blast
6 Burst of Speed
1 Dragon Flight
1 Wake of Fire
6 Prerequisites
Gear:
Weapon:
Chaos Claws (obviously)
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Shield:
Storm Shield (socket with an um or whatever else you'd like)
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible
Body:
Bramble
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Or
Stone:
+60% Faster Hit Recovery
+250-290% Enhanced Defense (varies)
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)
Gloves
Trang Oul's Gloves:
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)
or
Dracul's Grasp:
+90-120% Enhanced Defense (varies)
+10-15 To Strength (varies)
+5-10 Life After Each Kill (varies)
25% Chance of Open Wounds
7-10% Life Stolen Per Hit (varies)
5% Chance To Cast Level 10 Life Tap On Striking
Boots:
Shadow Dancers (if you can get them)
+70-100% Enhanced Defense (varies)
+1-2 To Shadow Disciplines (Assassin Only) (varies)
+30% Faster Run/Walk
+30% Faster Hit Recovery
+15-25 To Dexterity (varies)
Requirements -20%
or
Gore Riders (up'd if you can get them)
+160-200% Enhanced Defense (varies)
30% Faster Run/Walk
10% Chance Of Open Wounds
15% Chance Of Crushing Blow
15% Deadly Strike
Requirements -25%
+20 Maximum Stamina
Belt:
Nosferatu's Coil
Slows Target By 10%
+2 To Mana After Each Kill
5-7% Life Stolen Per Hit (varies)
+15 To Strength
10% Increased Attack Speed
-3 To Light Radius
Rings:
Raven Frost and perf Wisp projector for nice elemental reductions
I guess you could add in any nice resist/dual leech rings you prefer, w/e
Ammy:
Again, any nice rare with resists, assassin skills, etc.
Or I'd get highlords or maras, for nice resists and other attributes, or get rising sun if you want some fire absorb too...
Helm:
Crown of Ages (socket however you need it most...)
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
Charms:
Mana charms are awesome, since WW has such a high cost and +skills doesn’t help much. Don’t use poison charms, they just screw your venom poison time over. The main point of
this build IS the poison damage and the .4 second inflict time. Life charms are also nice, and
martial art skill GCs are awesome because almost all of your skills ARE martial arts. So knock
yourself out.
Jewels
Stick 5/5 poison facets wherever you can, it's not like it can hurt =/
Reasons:
I chose most of this gear because it gives you,.
if you can afford it, you get 50% DR (max), 75% chance to block,
a ton of defense, 2nd break point for faster block, nice absorbs and
resists, 4 frame hit recovery, good venom damage and the fastest
hit rate (7.5fpa) for an assassin. This means more hits when you
use whirlwind and faster attack in general (which can’t hurt). Also,
the reason I chose to use an SS over two claws was based on the
fact Assassins have such a great block rate, and not only that but
the large amount of dex required to make a melee build successful like
this naturally gets you full block.
The basic strategy is as follows, you dragon flight onto someone, then
use whirlwind. Venom takes them to one hp, and then you just mind
blast them if they try to run. I added Wake of Fire just in case you need
to hold someone down in order to WW them.
The remaining 36 points can go into whatever. Suggestions include
beefing up mindblast, dragon flight, shadow master, dragon talon,
tiger strike, etc. Or fade if you want extra protection from casters.
Not only that, but the idea of using the +poison skill things like trangs
gloves only in town while casting venom might be a good idea if it applies
the effects immediately and then switching back. Maybe also having a
weapon switch of 2 bartucs or 2 +3 venom claws to precast might be a
good strategy along those lines.