WE Performance delays

SlayMaximus

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Can others share their expereince with WE performance? When making certain changes (like a unit name, or expecially copying a unit in the editor), I experience long delays. I assume this is due to WE searching the database to make all replacements, but the delay is so long (5-10 seconds) that it seems like forever. I've taken to copying units multiple times by pushing ctrl-v into the buffer and going to have a snack while it copies.

My hardware is a P4, 3.2 Ghz, 1.5 GB Ram, so it should be a hardware issue and I've had similar performance on my laptop.

The only other suspect I can think of would be a virus scanner, but I have turned off all scanners and still experience the problem.

Do others have the same problem or can this be fixed?

Thanks.
 

tassadar920

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Generally you will experience small delays like this.

What's your bus speed? L2 cache? L1 cache?

Virus scanners do not affect WE. Also, I generally experience a slight, 2-3 second lag when I copy things. Or when i'm editing what item picture to use, or when I open the unit editor section etc. These are all normal.

Try searching the forum (i think it's a sticky) for we editor performance tips, there are about 5 that can DRASTICALLY increase performance.
 

x42bn6

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Problem with the WE is that it is a real-time 3D program, unlike some like 3DS Max. Those are real-time, but textures and shadings aren't shown.

First, disable all things except terrain. Don't disable water if you're working with it, duh. Disable doodads while terraining.

Run only Explorer and Systray along with Kernel and other stuff.

Don't run music. You have to test, and therefore need to run WC too.

I heard that nVidia Quatro runs better than the GeForce series, so ATI Fire GL and all should be as well. However, these cards are obscenely pricey. However, they deal with floating-point calculations with aplomb.

Dual-processor. Overkill. Easily.

Note that, however, if a Troll has 250 vertices and a 128x128 texture, that takes about 3000 + 49152 bytes of RAM and cache (I think). Imagine copying and pasting 100 Trolls. It's not pretty.

Whatever it is, I wish the WE was like SC's Campaign Editor. All we need is simple stuff.
 

tassadar920

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lol, but without the things that we gives us... we could never maket he amazing thigns that we make!
 

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