WE Lag, not with units, with doodads

Darimus

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...Doodad Lag...

I have a map with like 4000 doodads... and when i place like a size 3 of doodads (trees) it takes like 15 seconds!!! its the same when anyone else tries to do it... what can i do to get rid of doodad lag... The method: Window... Brush List... Off... does not work for doodads... by the way my computer and all the people who tried are fast comps that shouldnt lag...

If there is no way to fix the lag up except by getting some top-of-the-line computer that came out days ago then its not even worth it
 

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