Warrior Talents

dP

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Arms Talents: 31
Deflection - 5/5
Improved Rend - 3/3
Tactical Mastery - 5/5
Improved Charge - 2/2
Improved Overpower - 2/2
Deep Wounds - 3/3
Anger Management - 1/1
Impale - 2/2
Axe/Polearm Specialization - 5/5
Improved Hamstring - 1/2
Sweeping Strikes - 1/1
Mortal Strike - 1/1

Fury Talents: 20
Cruelty - 5/5
Improved Demoralizing Shout - 5/5
Piercing Howl - 1/1
Improved Battle Shout - 4/5
Enrage - 5/5

Normal warrior mortal strike build.
 

TheNamelessYam

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dP said:
Arms Talents: 31
Deflection - 5/5
Improved Rend - 3/3
Tactical Mastery - 5/5
Improved Charge - 2/2
Improved Overpower - 2/2
Deep Wounds - 3/3
Anger Management - 1/1
Impale - 2/2
Axe/Polearm Specialization - 5/5
Improved Hamstring - 1/2
Sweeping Strikes - 1/1
Mortal Strike - 1/1

Fury Talents: 20
Cruelty - 5/5
Improved Demoralizing Shout - 5/5
Piercing Howl - 1/1
Improved Battle Shout - 4/5
Enrage - 5/5

Normal warrior mortal strike build.
ew, what a crappy build.
 

Stryder

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I personally like a Protection type build. This build overall is mainly for raiding.





Arms Talents (5 points)

# Deflection - 5/5 points
Increases your Parry chance by 5%.



Fury Talents (6 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 1/5 point
Gives you a 8% chance to generate an additional Rage point when you deal melee damage.



Protection Talents (40 points)

# Anticipation - 5/5 points
Increases your Defense skill by 10.

# Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

# Toughness - 5/5 points
Increases your armor value from items by 10%.

# Improved Bloodrage - 2/2 points
Reduces the duration required to generate rage from your Bloodrage ability by 4 seconds.

# Improved Shield Block - 3/3 points
Allows your Shield Block ability to block an additional attack, and increases the duration by 2 seconds.

# Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.

# Defiance - 5/5 points
Increases the threat generated by your attacks by 15% while in Defensive Stance.

# Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

# Improved Sunder Armor - 3/3 points
Increases the armor reduction of your Sunder Armor by 30%.

# Improved Taunt - 2/2 points
Reduces the cooldown of your Taunt ability by 2 seconds.

# Concussion Blow - 1/1 point
A brutal strike that deals weapon damage and stuns the opponent for 5 seconds.

# Improved Shield Bash - 2/2 points
Gives your Shield Bash ability a 100% chance to silence the target for 3 seconds.

# Improved Shield Wall - 2/2 points
Increases the effect duration of your Shield Wall ability by 5 seconds.

# Shield Discipline - 1/1 point
While active, increases the amount of damage absorbed by your shield by 50% and increases the damage done by your Shield Bash ability by 200%. Lasts 20 seconds.
 

TheNamelessYam

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meh, im doing PvP build, and the first thing you need to know is that you dont have enough talents to get to the top of any tree yet, gotta wait till they raise the cap. also, deep wounds sucks. waste of talents.
 

Renzokuken

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Sweet! Thanks for those, i'm doing a NE Warrior right now and i've been so confused as to what to put my talents on (I'm only Lv12 so it doesn't matter right now :D).
 

TheNamelessYam

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sexo i suggest you start in arms, get improved charge/overpower early on and you will feel it.
 

Renzokuken

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I'm getting like every skill to see what it's like and i tell ya what, Hamstring is so ghey.
 

TheNamelessYam

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improved hamstring = ghey

hamstring = caster killer
 

Renzokuken

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What about overpower? I read about it and it feels like a waste of silver, only because they have to dodge the attack for me to use it! What are the chances of that?! And on top of that, what if i forget to use it? Then it's surely a waste.
 

TheNamelessYam

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Sexowoman said:
What about overpower? I read about it and it feels like a waste of silver, only because they have to dodge the attack for me to use it! What are the chances of that?! And on top of that, what if i forget to use it? Then it's surely a waste.
oh my GOD... who told you that? in PvP, with talents in it, a dodge = a self ass kicking on their part. also, it makes rogues inferior with their evasion spell. trust me, its one of the best skills a warrior has.

to be more specific, with talents in overpower ive found it almost always crits. this is a very valuable aspect even against mobs. also, it not only gives you an edge on mobs and duels, but it also gives you an edge of mobs/players much higher level than you that are more likely to dodge attacks.

(trust me, its not easy to forget to hit the hotkey when "dodge" flies across the screen and your button lights up. get the spell.
 

Renzokuken

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Ok, i'll get it sir!

Here, i've been tossing up between a million things with the Talent Calculator and i'm newb so don't insult it too badly. Here goes!

Arms - 26
  • Deflection 5/5
  • Improved Heroic Strike 3/3 (I really think i don't need this, but i already got 1 talent point in there, may as well get them all! I'm only on a Normal server, so i don't mind).
  • Improved Rend 3/3
  • Improved Charge 2/2
  • Improved Overpower 2/2
  • Deep Wounds 3/3 (I need talents here and in impale so i can get Sword Spec and Sweeping Strikes)
  • Impale 2/2
  • Sweeping Strikes 1/1
  • Sword Specialization 5/5


Fury - 10
  • Cruelty 5/5
  • Unbridled Wrath 5/5


Protection - 15
  • Shield Specialization 5/5
  • Anticipation 5/5
  • Toughness 5/5

Well that's it. I feel like it's all over the place but i don't know what else to do. I don't even want to change stances that's why most of it is in Arms. Changing stances is lehgay.
 

TheNamelessYam

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Sexowoman said:
Changing stances is lehgay.
unless you are a hardcore PvP warrior, in which case you need 5/5 tactical mastery and lots of skill in changing stances. why? talent'd revenge and intercept (no talents in intercept though, thats being retarded) are two very good reasons if you ask me. however, i doubt you are going to be PvP with what build you are aiming for.

and your build is alright, but it'd really suck if you found a mace or axe far better then your sword. also, i feel as if certain skills are necessary for warrior, such as piercing howl, and necessary talents like 1 point in improved shield block, 3/3 revenge (to stun the bastard in times of need), and 2/2 on overpower/charge to give your warrrior an edge.

i must also ask a question, what is better when climbing the fury ladder? adding 5/5 to demo shout, or 5/5 to unbridled wrath? for me its always been a tossup, but ive always chosen demo.
 

Renzokuken

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Wrath all the way. And the build is for a normal server, so it obviously isn't PvP, that's why i'm not too worried.

I said wrath because i forget what demo is ;)
 

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