Masta-MfIN
Member!
When i goto compile something it wont show me the DLL file for some reason! WTF
Can someone please compile this for me?
Thx!
Can someone please compile this for me?
Code:
/////////////////////////////////////
// Module made By ToKeN
/////////////////////////////////////
// Incudes the D2HackIt Source
#include "Source\ClientCore.cpp"
// Sets up the commands (only supports 3 commands so far)
BOOL PRIVATE OnGameCommandSet(char** argv, int argc);
BOOL PRIVATE OnGameCommandSet2(char** argv, int argc);
BOOL PRIVATE OnGameCommandSet3(char** argv, int argc);
BOOL PRIVATE OnGameCommandSet4(char** argv, int argc);
/////////////////////////////////////
// Clientinfo change things if you want
CLIENTINFO
(
0,1,
"ToKeN",
"www.d2trading.org",
"Mule Permer",
"guitraz_rule@hotmail.com"
)
/////////////////////////////////
// Commnads used in module
/////////////////////////////////
MODULECOMMANDSTRUCT ModuleCommands[]=
{
{
// The help command
"help",
OnGameCommandHelp,
"Displays help textÿc0"
},
{
// Custom command
"start",
OnGameCommandSet,
"Starts Moduleÿc0"
},
////////// End of command list /////
{NULL}
};
BOOL PRIVATE OnGameCommandSet(char** argv, int argc)
{
// *** Add actions here, then close tag ***
Sleep (480000);
server->GameCommandLine("say Hi");
Sleep (480000);
server->GameCommandLine("say I am Perming your mules");
Sleep (480000);
server->GameCommandLine("say Ok");
Sleep (480000);
server->GameCommandLine("say Yup");
Sleep (480000);
server->GameCommandLine("say Uh huh");
Sleep (480000);
server->GameCommandLine("say Anyway");
Sleep (480000);
server->GameCommandLine("say Just let");
Sleep (480000);
server->GameCommandLine("say Me");
Sleep (480000);
server->GameCommandLine("say Run");
Sleep (480000);
server->GameCommandLine("say I");
Sleep (480000);
server->GameCommandLine("say Will");
Sleep (480000);
server->GameCommandLine("say Last");
Sleep (480000);
server->GameCommandLine("say 10");
Sleep (480000);
server->GameCommandLine("say Hours!");
Sleep (480000);
BYTE pak[2] = {0x77, 0x10};
server->GameSendPacketToGame(pak,2);