Vengeance Pally help

LittleCoochy

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Hi there, I was was thinking about possibly creating a Vengeance based pally, as you could probly tell from my title. I have noticed that most pallies that I have seen lately are hammeridians, so I wanted to be a little different. I was using the skill planner and I was trying to plan my skills out, and I have came to 3 different scenarion, in which I was hoping you all could help me out with:

1a) Vengeance 20
Holy Shield 20
Holy Freeze 20
Resist Cold 20
Salvation 20
Resist Fire 1
Resist Lightning 1
1 in all prerecs

1b) Vengeance 20
Holy Shield 20
Holy Freeze 20
Resist Cold 20
Resist Fire 11
Resist Lightning 11
1 in all prerecs

2a) Vengeance 20
Conviction 20
Holy Freeze 20
Resist Cold 20
Salvation 20
Resist Fire 2
Resist Lightning 2
1 in all prerecs

2b) Vengeance 20
Conviction 20
Holy Freeze 20
Resist Cold 20
Resist Fire 11
Resist Lightning 11
1 in all prerecs

3) Vengeance 20
Salvation 20
Resist Cold 20
Resist Fire 20
Resist Lightning 20
1 in all prerecs

<edit> sorry my spacing ran all into each other so I remodeled it, hopefully it's easier to read now. </edit>
 

c9h13no3

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LittleCoochy said:
I was using the skill planner
YAAAAAAYYYYY! You're on the right track so far, you get my applause.

LittleCoochy said:
1a) Vengeance 20 1b) Vengeance 20
Holy Shield 20 Holy Shield 20
Holy Freeze 20 Holy Freeze 20
Resist Cold 20 or Resist Cold 20
Salvation 20 Resist Fire 11
Resist Fire 1 Resist Lightning 11
Resist Lightning 1 1 in all prerecs
1 in all prerecs
Well, you won't need 20 in Holy Shield, that's for certain. You're not smiting, and only using it for block//defense. Maxing it wouldn't be a good idea. Same with holy freeze. It doesn't synergize with Vengence. You'll want to go with conviction or fanat, whichever pumps out more damage.

If I had to arrange skills, I'd keep these rules in mind:

1) First, max vengence. It's how you kill stuff.

2)Secondly, pick a secondary aura that adds damage. Surviving is pretty easy, and you can adjust your gear to keep you alive. Pick either conviction, or fanat, whichever deals out more damage. I'll let you run the numbers on that.

3)Put points into your 1 point wonders//dim returns skills. These are skills that with 1 point, they're great, but with more points, diminishing returns kicks in. These include skills like vigor, holy shield, ect. How many points you put in these guys depends on how many plus to skills you have, but it should be fairly low.

4)Go for synergies. They give a double strength bonus of a damage boost and an extra aura to play with. Spread the points around, unless you know you aren't going to be fighting lighting immunes or something.

5)Others. If you have any points lying around after all that up there (which you probably shouldn't) put it in other skills. Secondary aura's come to mind, or pumping up holy shield for more defense.

And if redemption or meditation is needed, that might not be a bad idea to regain mana after a fight. Redemption will piss off summoners tho, if it kills the corpse, so just keep that in mind.

With my limited knowledge of the game right now, I'd go with a skill allocation like so:

(with +6 to all skills from gear)
20 in Vengence
*19 in Conviction//20 in Fanat (whichever worked better)
5 in Holy Shield
1 in Vigor
10 in Resist Lighting
10 in Resist Fire
11 in Resist Cold
1 in Redemption//Meditation
Pre-Reqs

That should come out to 91 skill points, which you'll have at level 80.

*Conviction's -Resistance Bonus stops at slvl 25.

But since I've been out of the diablo loop for a year, get a second opinion before you go with this build.
 

Jason

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c9h13no3 said:
1) First, max vengence. It's how you kill stuff.

2)Secondly, pick a secondary aura that adds damage. Surviving is pretty easy, and you can adjust your gear to keep you alive. Pick either conviction, or fanat, whichever deals out more damage. I'll let you run the numbers on that.

3)Put points into your 1 point wonders//dim returns skills. These are skills that with 1 point, they're great, but with more points, diminishing returns kicks in. These include skills like vigor, holy shield, ect. How many points you put in these guys depends on how many plus to skills you have, but it should be fairly low.

4)Go for synergies. They give a double strength bonus of a damage boost and an extra aura to play with. Spread the points around, unless you know you aren't going to be fighting lighting immunes or something.

5)Others. If you have any points lying around after all that up there (which you probably shouldn't) put it in other skills. Secondary aura's come to mind, or pumping up holy shield for more defense.

And if redemption or meditation is needed, that might not be a bad idea to regain mana after a fight. Redemption will piss off summoners tho, if it kills the corpse, so just keep that in mind.

With my limited knowledge of the game right now, I'd go with a skill allocation like so:

(with +6 to all skills from gear)
20 in Vengence
*19 in Conviction//20 in Fanat (whichever worked better)
5 in Holy Shield
1 in Vigor
10 in Resist Lighting
10 in Resist Fire
11 in Resist Cold
1 in Redemption//Meditation
Pre-Reqs

That should come out to 91 skill points, which you'll have at level 80.

*Conviction's -Resistance Bonus stops at slvl 25.

But since I've been out of the diablo loop for a year, get a second opinion before you go with this build.
Hmm..that's pretty much what I would do. I suggest conviction over fanaticism though. It will help all elemental chars in your party as well as reducing the resistance to your attacks.
 

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In last ladder I made an Avenger, and my skill setup was something like this:

25 Conviction (with items)
MAX Vengeance
MAX Resist fire
MAX Resist lightning
About 10 Holy shield (included skill bonuses from gear)
1 Redemption
1 Vigor
All the rest into Resist Cold (if you have points left @ higher levels)

I preferred to max Resist Lightning / Fire cuz of the passive bonus on resists, and because I've noticed that tons of enemies in Hell have not-removable from Conviction cold immunity, so having more fire + lit damage can be more useful than more cold damage.
 

LittleCoochy

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ok thanks for your help. I was actually kinda planning on using Holy Freeze asmy main aura, with Resist Cold and Salvation maxed too, it would add ~1k cold damage per hit, plus it would slow my enemies and do ~200 cold damage as well. Then I would goup and smack them around with vengeance boosted by all the resist skill. With the 2nd list of skills was more for freezing them and then switching to Conviction and then bashing them, but now that I think of it that pretty much cancels the 1k cold damage from HF. The 3rd list is just maxing all the synergies to Vengeance which I don't think would be very effective.
 

c9h13no3

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LittleCoochy said:
ok thanks for your help. I was actually kinda planning on using Holy Freeze asmy main aura, with Resist Cold and Salvation maxed too, it would add ~1k cold damage per hit, plus it would slow my enemies and do ~200 cold damage as well. Then I would goup and smack them around with vengeance boosted by all the resist skill. With the 2nd list of skills was more for freezing them and then switching to Conviction and then bashing them, but now that I think of it that pretty much cancels the 1k cold damage from HF. The 3rd list is just maxing all the synergies to Vengeance which I don't think would be very effective.
Well, you'll defin8ly end up with more damage using conviction. However, holy freeze will help you out immensly on defense. If you think using Holy Freeze will allow you to wear THAT MUCH more powerful offensive gear, then you could go with HF. But imo, that's kinda hard to measure. It's a way to go, but I'd take conviction personally.

And I would advocate not going over slvl 11 on holy shield. After that, dim returns just kicks in too hard.
 

LittleCoochy

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Well last night I created my new pally and got him to lvl 15, I haven't really started building up anything just putting 1 point into all prerecs and stuff, but I was playing with Holy Fire as my aura and I was kicking some ass. I think this would be pretty cool when I get to use Holy Freeze. Anyways I have already put 1 skill into each resist aura, but I was thinking should I just make a Holy Freeze/Zeal pally instead of a Vengeance pally? This would bevery similar to whoever that was who created the shocker pally guide with zeal. thanks.
 

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