Units

life_source

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Me, and probably a LOT of other people have noticed something strange with the units Mengsk, Dugalle, and Raszagal. You can change their Hp, armor and shields fine enough, but there attack damage is a problem. for Mengsk and Dugalle, their attack damage will be that same as Norad 2. If you change one, they all change, example, you change Norad's attack to 70 with upgrade as 5 each. Mengsk and Dugalle will have that same attack changes. Same if you changes Mengsk's, or Dugalle's. Raszagal attack is the same as normal Corsairs. I know most people know this, but some really good mapmakers haven't figured it out yet. And im sure some newbie mapmaker will wonder what the hell is wrong. Well... i dont know, if somebody does, add it here.
 

Feruk

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Those are prolly all units you pulled from a patck of some kind, and their statistics are linked to another unit instead of having their own. The problem is that the map editor was simply not designed to handle those units, and so there is no way to set individual statistics for them, but rather there is one unit which they are all linked to. If that makes any sense....

Anyway, nothing you can do about it.
 

Vindexus

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Something i figured out a while ago is kinda weird. If you set a firebats dmg to 20, in a game it will be 40. Same goes for zealots. I think it's for any unit that has two "weapons"
 

Master.America

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I believe that was a bug, it seems like it's fixed now. It was the same for bats and Zealots and a few other units, they did twice more damage than was entered in Staredit. It seemed to apply to non-melee games, but it seemed to go away with 1.09.
 

Wing Zero

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o that thing there not gonna fix it it ant no bug look open the edit thing u got go to a zelot u see somthing like max 2 ant thing wit max 2 mean it dubbles what u have put in like um u put in 5 then in game it dubbles it to 10 any thing wit 2 wepons alwasy have that max 2
 

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