ThingInTheCoat
Member!
I'm creating a map set up with four teams of two -- one player is the active military power, while the other serves as a unique intelligence gatherer: he or she is granted a large revenue of Protoss Observers and a single invulnerable Dark Templar. The spy player is equipped with an indestructible Protoss Pylon to prevent him from being shunted from the game until his partner is eliminated. However, here runs the problem: I am unable to figure out the triggers needed to cause defeat when ones allies are eliminated. Can anyone help me here?