Trojan
Respected Member
TrojanMan's 1.10 Hammerdin Guidelines
1.10 PvP/PvM Hammerdin (all around baby)
Strength- ~125
Dexterity- ~105
Vitality- Put all into after gettin strength and dexterity up
Energy- You want to keep about 50 points less than vitality but not a start...
Blessed Hammer- Max (duh)
Vigor- Max for synergies
Blessed Aim- Max for synergies
Concetration- Max for max damage
Holy Shield- Max for max defense
Helm- Um'd Shako
Armor- Enigma (doesn't matter what kind)
Shield- Herald Of Zakarum
Boots- Travs (doesn't matter what %)
Gloves- Frostburns (for the %mana)
Ring1- SoJ
Ring2- SoJ
Ammy- Mara's (doesn't matter wut % but rather higher than 25)
Belt- Arachnid Mesh
Weapon- Heart Of The Oak (preferably 35% or up)
Alternate Weapon- Call To Arms (preferably 5/3/2 or up)
Alternate Shield- Herald Of Zakuram (or any shield with +2 skills)
Charms- All resistance+ grand charms or small charms or +offensive aura gcs
Necro- If Poison necro ty for full resists (hopefully). If bone necro you can still pwn them by tele and hammer
Barb- Should be easy to kill these bitchs all you gotta do is make some hammers and wait for them to ww through you.
Sorc- Some difficulty but not much just stay away from meteor and fire ball.
Druid- If elemental should be a quick 1,2,3 but don't under estimate them.
Assassin- Same as barb just wait for them to come to you.
Amazon- Well, if this were 1.09 you would be screwed but 1.10 has really changed things. :rollie
Pally- Probly most difficult because look at what they might use lol. :scary
1.10 PvP/PvM Hammerdin (all around baby)
I. Stats
Strength- ~125
Dexterity- ~105
Vitality- Put all into after gettin strength and dexterity up
Energy- You want to keep about 50 points less than vitality but not a start...
II. Skills
Blessed Hammer- Max (duh)
Vigor- Max for synergies
Blessed Aim- Max for synergies
Concetration- Max for max damage
Holy Shield- Max for max defense
III. Equipment
Helm- Um'd Shako
Armor- Enigma (doesn't matter what kind)
Shield- Herald Of Zakarum
Boots- Travs (doesn't matter what %)
Gloves- Frostburns (for the %mana)
Ring1- SoJ
Ring2- SoJ
Ammy- Mara's (doesn't matter wut % but rather higher than 25)
Belt- Arachnid Mesh
Weapon- Heart Of The Oak (preferably 35% or up)
Alternate Weapon- Call To Arms (preferably 5/3/2 or up)
Alternate Shield- Herald Of Zakuram (or any shield with +2 skills)
Charms- All resistance+ grand charms or small charms or +offensive aura gcs
IV. PvP Tips
Necro- If Poison necro ty for full resists (hopefully). If bone necro you can still pwn them by tele and hammer
Barb- Should be easy to kill these bitchs all you gotta do is make some hammers and wait for them to ww through you.
Sorc- Some difficulty but not much just stay away from meteor and fire ball.
Druid- If elemental should be a quick 1,2,3 but don't under estimate them.
Assassin- Same as barb just wait for them to come to you.
Amazon- Well, if this were 1.09 you would be screwed but 1.10 has really changed things. :rollie
Pally- Probly most difficult because look at what they might use lol. :scary