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Triggers Explained
Author: Psykho
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Ever wonder what the hell a trigger is? Or what they do? How about how to use them? This guide will be full of information on triggers, what they do, how they can be used, and what you can do to make your map-triggers better. I'll start you with the basics. First, a trigger is an action that changes something in your map. Let's use the CREATE UNIT trigger for instance. With this trigger selected, your telling your map to create X number of X units at location X for player X. You can choose what to do where the X's are. Here's a list of all the triggers:
CENTER VIEW: Set's view of a certain player on a location
COMMENT: Put a caption with your map.
CREATE UNITS: Creates a number of certain units.
CREATE UNITS WITH PROPERTIES: Create a certain unit with a certain setting, such as invincible, or hullucinated.
DEFEAT: End the game.
DISPLAY TEXT MESSAGE: Show a message for all players or just one certain player.
DRAW: End the game as a draw.
GIVE UNITS TO PLAYER: Give a certain amount of units that belong to another player to a choosen player.
KILL UNITS: Destroy a player's units.
KILL UNITS AT LOCATION: Destroys all units at a certain location.
LEADER BOARD[CONTROL AT LOCATION]: Shows high scores for units at a certain location.
LEADER BOARD[CONTROL]: Shows high score for the most units.
LEADER BOARD[GREED]: Shows high score most ore and gas.
LEADER BOARD[KILLS]: Shows high score for the most kills.
LEADER BOARD[POINTS]: Shows high score for the most points.
LEADER BOARD[RESOURCES]: Shows high score for the most ore or gas.
LEADER BOARD GOAL[CONTROL AT LOCATION]: Shows player closest to control of X number of units at a location.
LEADER BOARD GOAL[CONTROL]: Shows player closest to control of a certain number of a unit.
LEADER BOARD GOAL[KILLS]: Shows player closest to a certain number of kills to a certain unit.
LEADER BOARD GOAL[POINTS]: Shows player closest to a number of points.
LEADER BOARD GOAL[RESOURCES]: Shows player closest to having a certain number of a resource.
LEADER BOARD COMPUTER PLAYERS: Allows you to set if you want computer players to show up in the high score.
MINIMAP PING: Shows the minimap ping for a player at a location.
MODIFY UNIT ENERGY: Changes the amount of energy on a certain number of units at a specific location to a set number.
MODIFY UNIT HANGAR COUNT: Adds/Deletes units such as Scarabs or Intercepters from Reavers and Carriers.
MODIFY UNIT HIT POINTS: Allows you to change Unit health.
MODIFY UNIT RESOURCE AMOUNT: Lets you add more to your player's resource when they reach a certain location.
MODIFY UNIT SHIELD POINTS: Allows you to change a unit's shield percentage when they reach a certain location.
MOVE LOCATION: Moves a location to somewhere else.
MOVE UNITS: Instantly sends units at a certain location to move to another location.
MUTE UNIT SPEECH: Turns off those annoying little sounds that units say when you click on them.
ORDER: Tells certain units at a location to move to another location.
PAUSE GAME: Pauses the game.
PAUSE TIMER: Stops the pause timer.
PLAY WAV: Plays a sound.
PRESERVE TRIGGER: Sets a trigger to be used again.
REMOVE UNIT: Removes all of a certain unit from a player.
REMOVE UNIT AT LOCATION: Removes units that enter a certain location.
RUN AI SCRIPT: Tells a computer player to do an action.
RUN AI SCRIPT AT LOCATION: Tells a computer player to do an action when a unit reaches a certain location.
SET ALLIANCE STATUS: Sets players to be enemy, neutral, or allies.
SET COUNTDOWN TIMER: Starts a clock that slowly counts down.
SET DEATHS: Adds or subtracts death count for a player.
SET DOODAD STATE: Allows/Disables doodads for a players units at a location.
SET INVICIBILTY: Allows/Disables invicibilty for a unit at a location.
SET MISSION OBJECTIVES: Sets mission objectives.
SET NEXT SCENARIO: Loads a new map after completing the first one.
SET RESOURCES: Adds/Subtracts a certain resource for/from a player.
SET SCORE: Changes a player's score to a certain amount of points.
SET SWITCH: Enables/Disables triggers.
TALKING PORTRAIT: Displays a talking picture for a certain amount of time.
TRANSMISSION: Make units talk in a in-game movie/briefing.
UNMUTE UNIT SPEECH: Turn on the little captions the units say when you click on them.
UNPAUSE GAME: Unpauses the game.
VICTORY: End the game.
WAIT: Wait an amount of time before the next trigger happens.
Above is a complete list of every trigger in the Starcraft map making program. Combining together triggers can make any map better. Triggers don't have to be so basic. You can combine a large number of triggers and make the perfect Use Map Setting game. All you have to do is think, and do. This article was brought to you by Psykho, the chat mod, the CZN Staff member, and the map maker. I hope you find this useful in your map making career. Later!
[Note: i do not in any way take any responsibility for this post. It was taken without permission from www.scindex.com. The exact article can be found at: http://www.scindex.com/articles.php?id=8 ]
Author: Psykho
Printable Page
Ever wonder what the hell a trigger is? Or what they do? How about how to use them? This guide will be full of information on triggers, what they do, how they can be used, and what you can do to make your map-triggers better. I'll start you with the basics. First, a trigger is an action that changes something in your map. Let's use the CREATE UNIT trigger for instance. With this trigger selected, your telling your map to create X number of X units at location X for player X. You can choose what to do where the X's are. Here's a list of all the triggers:
CENTER VIEW: Set's view of a certain player on a location
COMMENT: Put a caption with your map.
CREATE UNITS: Creates a number of certain units.
CREATE UNITS WITH PROPERTIES: Create a certain unit with a certain setting, such as invincible, or hullucinated.
DEFEAT: End the game.
DISPLAY TEXT MESSAGE: Show a message for all players or just one certain player.
DRAW: End the game as a draw.
GIVE UNITS TO PLAYER: Give a certain amount of units that belong to another player to a choosen player.
KILL UNITS: Destroy a player's units.
KILL UNITS AT LOCATION: Destroys all units at a certain location.
LEADER BOARD[CONTROL AT LOCATION]: Shows high scores for units at a certain location.
LEADER BOARD[CONTROL]: Shows high score for the most units.
LEADER BOARD[GREED]: Shows high score most ore and gas.
LEADER BOARD[KILLS]: Shows high score for the most kills.
LEADER BOARD[POINTS]: Shows high score for the most points.
LEADER BOARD[RESOURCES]: Shows high score for the most ore or gas.
LEADER BOARD GOAL[CONTROL AT LOCATION]: Shows player closest to control of X number of units at a location.
LEADER BOARD GOAL[CONTROL]: Shows player closest to control of a certain number of a unit.
LEADER BOARD GOAL[KILLS]: Shows player closest to a certain number of kills to a certain unit.
LEADER BOARD GOAL[POINTS]: Shows player closest to a number of points.
LEADER BOARD GOAL[RESOURCES]: Shows player closest to having a certain number of a resource.
LEADER BOARD COMPUTER PLAYERS: Allows you to set if you want computer players to show up in the high score.
MINIMAP PING: Shows the minimap ping for a player at a location.
MODIFY UNIT ENERGY: Changes the amount of energy on a certain number of units at a specific location to a set number.
MODIFY UNIT HANGAR COUNT: Adds/Deletes units such as Scarabs or Intercepters from Reavers and Carriers.
MODIFY UNIT HIT POINTS: Allows you to change Unit health.
MODIFY UNIT RESOURCE AMOUNT: Lets you add more to your player's resource when they reach a certain location.
MODIFY UNIT SHIELD POINTS: Allows you to change a unit's shield percentage when they reach a certain location.
MOVE LOCATION: Moves a location to somewhere else.
MOVE UNITS: Instantly sends units at a certain location to move to another location.
MUTE UNIT SPEECH: Turns off those annoying little sounds that units say when you click on them.
ORDER: Tells certain units at a location to move to another location.
PAUSE GAME: Pauses the game.
PAUSE TIMER: Stops the pause timer.
PLAY WAV: Plays a sound.
PRESERVE TRIGGER: Sets a trigger to be used again.
REMOVE UNIT: Removes all of a certain unit from a player.
REMOVE UNIT AT LOCATION: Removes units that enter a certain location.
RUN AI SCRIPT: Tells a computer player to do an action.
RUN AI SCRIPT AT LOCATION: Tells a computer player to do an action when a unit reaches a certain location.
SET ALLIANCE STATUS: Sets players to be enemy, neutral, or allies.
SET COUNTDOWN TIMER: Starts a clock that slowly counts down.
SET DEATHS: Adds or subtracts death count for a player.
SET DOODAD STATE: Allows/Disables doodads for a players units at a location.
SET INVICIBILTY: Allows/Disables invicibilty for a unit at a location.
SET MISSION OBJECTIVES: Sets mission objectives.
SET NEXT SCENARIO: Loads a new map after completing the first one.
SET RESOURCES: Adds/Subtracts a certain resource for/from a player.
SET SCORE: Changes a player's score to a certain amount of points.
SET SWITCH: Enables/Disables triggers.
TALKING PORTRAIT: Displays a talking picture for a certain amount of time.
TRANSMISSION: Make units talk in a in-game movie/briefing.
UNMUTE UNIT SPEECH: Turn on the little captions the units say when you click on them.
UNPAUSE GAME: Unpauses the game.
VICTORY: End the game.
WAIT: Wait an amount of time before the next trigger happens.
Above is a complete list of every trigger in the Starcraft map making program. Combining together triggers can make any map better. Triggers don't have to be so basic. You can combine a large number of triggers and make the perfect Use Map Setting game. All you have to do is think, and do. This article was brought to you by Psykho, the chat mod, the CZN Staff member, and the map maker. I hope you find this useful in your map making career. Later!
[Note: i do not in any way take any responsibility for this post. It was taken without permission from www.scindex.com. The exact article can be found at: http://www.scindex.com/articles.php?id=8 ]