Trigger Help

Les Paul

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2 problems:

First im not sure how exaclty a zergling dies after being run over by somethign like a vulture or dragoon in a bound map. I used to be able to do it but havent played in a while adn i forget. Somethign with moveing the location over the zergling and moving it over the vulture so the locations follow them?

Of all teh maps i made, one trigger set up has eluded me time and time again. How do i get a guy to spawn after X amount of kills WITHOUT having him continually spawn after that X but still have it so every X gets a spawned guy. Example:

Condition
-Current player kills exactly X amount of any unit

Action
-Creat 1 unit at location for current player



I need it so that the trigger resets itself orsomething but not keep spawning guys after X kills
 

Hydralisk591

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Here it is:
Condtion:
-Always
-Current Player kills exactly X amout of any unit
-Switch is set

Action:
-Switch is set
-Create 1 unit at location for current player

Make sure you made a location and you put Always in condition because if you don't put always, its just a random chance of you getting it.
 

Bolt Head

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Hydralisk591

that isn't correct. None of it is.

Anyways the first trigger you want is this

Force 1:
Conditions:
-Always
Actions:
-Center Location '1x1' on unit owned by current player at anywhere
-Preserve Trigger

Force 1:
Conditions:
-Player X brings at least one 'vulture' to '1x1'
Actions:
-Kill all unit owned by current player at '1x1'
-Preserve Trigger

for the second trigger try using Kill Score. Since you can set the value back to 0 after you get some points.
 

X-traT(OD)

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Actually if you put current player, it would kill the vulture. so you would put the player whos units you want to die. You can use that trigger combo to control units, move units, and much more
 

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