Les Paul
Member
2 problems:
First im not sure how exaclty a zergling dies after being run over by somethign like a vulture or dragoon in a bound map. I used to be able to do it but havent played in a while adn i forget. Somethign with moveing the location over the zergling and moving it over the vulture so the locations follow them?
Of all teh maps i made, one trigger set up has eluded me time and time again. How do i get a guy to spawn after X amount of kills WITHOUT having him continually spawn after that X but still have it so every X gets a spawned guy. Example:
Condition
-Current player kills exactly X amount of any unit
Action
-Creat 1 unit at location for current player
I need it so that the trigger resets itself orsomething but not keep spawning guys after X kills
First im not sure how exaclty a zergling dies after being run over by somethign like a vulture or dragoon in a bound map. I used to be able to do it but havent played in a while adn i forget. Somethign with moveing the location over the zergling and moving it over the vulture so the locations follow them?
Of all teh maps i made, one trigger set up has eluded me time and time again. How do i get a guy to spawn after X amount of kills WITHOUT having him continually spawn after that X but still have it so every X gets a spawned guy. Example:
Condition
-Current player kills exactly X amount of any unit
Action
-Creat 1 unit at location for current player
I need it so that the trigger resets itself orsomething but not keep spawning guys after X kills