Trigger Happy Defense!

Tuxedo Templar

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Ah, my long-awaited defense map is finally completed! I've had this one on the back burner for a full year, and only as a diversion from Oregon Trail have I finally gotten to finish it (a full 2 weeks of slave labor work, I might add!) I feel especially happy about this one, though I'll let you decide for yourself. :)

Anyway, here's what's in it: 6 weapons, 3 traps, 31 levels, 60 monsters, 8 bosses, 4 guardians (and a rather nasty cameo final boss, too ;)), intro and ending cinematics, sound FX galore (weapons, weapon hits, monster kills, building hits, purchases, transmissions, etc.)... the works. The weapons are based on my shooter system I posted earlier, where you fire by casting dark swarm. Weapons include the vanilla rifle, shotgun, minigun (hella fun to use), flame thrower, rocket launcher, and the grandaddy of them all: the BFG 9000 (yeah, blatant ripoff... so sue me).

EDIT- And just a tip: make use of the traps! They'll be you're best friend if you do!

The only issues at the time of this release (that I'm currently aware of) are the large file size due to the wav files (337k, but worth every byte of it, IMO), potential lag from the intensive trigger (pound per pound this is my MOST trigger-intensive map to date, even over my upcoming Oregon Trail), and an inherent limitation with starcraft that prevents dark swarms from being cast too close to other players (I disabled that because player's shots might conflict otherwise).

If it becomes popular, or else if I get enough requests, I'll release a version with music in it, though it won't be very bnet friendly, obvious. The tracks I selected really add to the experience, especially the ending credits one. ;)

P.S. You might be wondering about the name, Trigger Happy, since that is the same as my old sidelined trigger editor of yore. Well I chose the name for two reason: the obvious one is because, well, you get to shoot stuff... a lot of stuff. :D The other reason is because this represents the first map I made using the utility functions from my old trigger editor that I've taken time recently to get working in a simple command-line app I made just a few days ago. That is how I was able to pull this off in less than 2 weeks, where otherwise it'd have taken more more than a month before using SCXE.

Does this mean I'm going to restart work on Trigger Happy? Maybe. As of now I still have about 3 other maps I need to finish to complete my map pack (scheduled for the middle of March, hopefully), plus my campaign, so I'll decide on it after I get those done first.

Just thought you might be interested.

Get v1.0 here!
...or here!
 

pLisKeN-TLoC-

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Hey Tuxedo. Best Defense Map I Have Ever Played. O Yeah About That Map You Sayed You Made That You Conned Units Into Using There Spells... Can You Give It To Me??? Or Teach It To Me???

Thanks
 

Tuxedo Templar

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That wasn't my map. I don't have it with me at the moment, but you can ask a guy named Doom Dragoon over at either blizzforums or warboards for it, since he released a newer version of it I hear.

Oh, and I'll have v1.2 out later today to fix a few critical issues from v1.0:
- Added a boss HP meter and lowered boss HP, as I found them to be a wee bit too strong to stop before they hit the target.
- Minigun fire is waaaay too erratic, which I also fixed (or rather, tamed down, as it'll only stray a fixed amount from the intended spot instead of wandering off into never never land).
- Flame thrower ammo, rocket launcher, and the BFG all cost less now (BFG previously costed 100 minerals, which was kinda ridiculous now that I think about it.)
- Made purchasing orders of magnitude more convenient, as now all you have to do is mind control them instead of dragging a slow-ass unit repeatedly to each purchase.
- Some new additions to the ending cinematic. ;)
 

Tuxedo Templar

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Well like most D maps, it's not completely intended for that, though it's certainly possible if you work at it (I did it on medium mode back when things had yet to be balanced completely). Anyway, I have v1.2 ready and I'll post it as soon as I can get it hosted!
 

FakeNameHere

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It shouldnt be so bad, considering Bolt's House of the Haunted had a freaky 666kb in size. The gigantic map had tons of sounds, and the bulk of it; a streaming ambience background music which added so much to the map. Its a very freaky map, although the lag turned out to be kept to a minimum.
 

Crookedfoot

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We have been discussing setting up a Battleforums Map Archive, maybe this is as good a time as any to start.

Feel free to send it to an email account I set up for this, I'll get it hosted in the server, and set up a download page of links.
Then everyone here can download it at their leisure, they'll have the same version so Bnet downloads should not be an issue.
The same would go for a larger more eligant version with music, if you wish to send both, the email account is 10 meg, and the forums bandwidth is unlimited.

battleforums@mchsi.com

I would suggest any map that is sent to us to be protected.

Nice map by the way, thanks for the link.
 

drax

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hmm when i get to the second boss battle and try to attack them my comp crashes. whats going on? how can i fix this?
 

Tuxedo Templar

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Oh? What weapon were you using? What boss was it (do you mean 2nd boss or 2nd guardian)? That's most definitely a bug!
 

Tuxedo Templar

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Ok, v1.3 is finally here! Changes include:
- Mind Controllable purchases (orders of magnitude quicker than dragging a slow ass unit to each purchase)
- Money donation panel
- Enforced proximity zones (you get moved back to your original spot if you invade other's zones for too long)
- Fixed flame thrower bug (works properly now)
- Tweeked weapons + prices
- No more unlimited turrets (ack)
- Boss HP meter
- 2 to ban instead of 3 (sorry, but some people just don't get it)
:angry

Get it here or here!
 

drax

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hmm i think all the times i did it i was using the flamethrower. it was the boss that was a guardian with all the command centers
 

Tuxedo Templar

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Hmm, I haven't been able to reproduce the problem, so I have no clue. The flame thrower works fine on the CC guardian, as does all the other weapons (I checked in a test game with max weapons). Are you saying your computer crashes or just starcraft? Or is it just really laggy?
 

drax

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sc crashes and then when i try to open any program after sc crashes my comp locks up and i have to restart. its the first lvl with guardians and ccs and it doesnt matter what weapon i use. basically if i try to attack them it crashes....except one time it didn't and i killed a couple then it locked up when i was attacking...
 

Tuxedo Templar

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Hmm, I just don't know. I doubt it's any kind of disable doodad (since I don't think I used that trigger anywhere), and I'm pretty sure it's not in invalid unit either, though I do know of some cases where killing lots of buildings at once can produce the stonehenge sprite, which sometimes causes crashes, but I don't know of anything else. Were you playing single player? What player were you? How many hits did it take for that to happen?

EDIT- Though I'm not too sure about this, it could be that you're computer ran out of memory. Usually when SC crashes the "normal" way (with some kind of invalid unit or portrait) it doesn't affect the rest of the system, so you're problem might be that you ran out of memory or system resources or something like that. I'm no expert with that though so I can't say anything with justice.
 

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