Tuxedo Templar
Member!
Ah, my long-awaited defense map is finally completed! I've had this one on the back burner for a full year, and only as a diversion from Oregon Trail have I finally gotten to finish it (a full 2 weeks of slave labor work, I might add!) I feel especially happy about this one, though I'll let you decide for yourself.
Anyway, here's what's in it: 6 weapons, 3 traps, 31 levels, 60 monsters, 8 bosses, 4 guardians (and a rather nasty cameo final boss, too ), intro and ending cinematics, sound FX galore (weapons, weapon hits, monster kills, building hits, purchases, transmissions, etc.)... the works. The weapons are based on my shooter system I posted earlier, where you fire by casting dark swarm. Weapons include the vanilla rifle, shotgun, minigun (hella fun to use), flame thrower, rocket launcher, and the grandaddy of them all: the BFG 9000 (yeah, blatant ripoff... so sue me).
EDIT- And just a tip: make use of the traps! They'll be you're best friend if you do!
The only issues at the time of this release (that I'm currently aware of) are the large file size due to the wav files (337k, but worth every byte of it, IMO), potential lag from the intensive trigger (pound per pound this is my MOST trigger-intensive map to date, even over my upcoming Oregon Trail), and an inherent limitation with starcraft that prevents dark swarms from being cast too close to other players (I disabled that because player's shots might conflict otherwise).
If it becomes popular, or else if I get enough requests, I'll release a version with music in it, though it won't be very bnet friendly, obvious. The tracks I selected really add to the experience, especially the ending credits one.
P.S. You might be wondering about the name, Trigger Happy, since that is the same as my old sidelined trigger editor of yore. Well I chose the name for two reason: the obvious one is because, well, you get to shoot stuff... a lot of stuff. The other reason is because this represents the first map I made using the utility functions from my old trigger editor that I've taken time recently to get working in a simple command-line app I made just a few days ago. That is how I was able to pull this off in less than 2 weeks, where otherwise it'd have taken more more than a month before using SCXE.
Does this mean I'm going to restart work on Trigger Happy? Maybe. As of now I still have about 3 other maps I need to finish to complete my map pack (scheduled for the middle of March, hopefully), plus my campaign, so I'll decide on it after I get those done first.
Just thought you might be interested.
Get v1.0 here!
...or here!
Anyway, here's what's in it: 6 weapons, 3 traps, 31 levels, 60 monsters, 8 bosses, 4 guardians (and a rather nasty cameo final boss, too ), intro and ending cinematics, sound FX galore (weapons, weapon hits, monster kills, building hits, purchases, transmissions, etc.)... the works. The weapons are based on my shooter system I posted earlier, where you fire by casting dark swarm. Weapons include the vanilla rifle, shotgun, minigun (hella fun to use), flame thrower, rocket launcher, and the grandaddy of them all: the BFG 9000 (yeah, blatant ripoff... so sue me).
EDIT- And just a tip: make use of the traps! They'll be you're best friend if you do!
The only issues at the time of this release (that I'm currently aware of) are the large file size due to the wav files (337k, but worth every byte of it, IMO), potential lag from the intensive trigger (pound per pound this is my MOST trigger-intensive map to date, even over my upcoming Oregon Trail), and an inherent limitation with starcraft that prevents dark swarms from being cast too close to other players (I disabled that because player's shots might conflict otherwise).
If it becomes popular, or else if I get enough requests, I'll release a version with music in it, though it won't be very bnet friendly, obvious. The tracks I selected really add to the experience, especially the ending credits one.
P.S. You might be wondering about the name, Trigger Happy, since that is the same as my old sidelined trigger editor of yore. Well I chose the name for two reason: the obvious one is because, well, you get to shoot stuff... a lot of stuff. The other reason is because this represents the first map I made using the utility functions from my old trigger editor that I've taken time recently to get working in a simple command-line app I made just a few days ago. That is how I was able to pull this off in less than 2 weeks, where otherwise it'd have taken more more than a month before using SCXE.
Does this mean I'm going to restart work on Trigger Happy? Maybe. As of now I still have about 3 other maps I need to finish to complete my map pack (scheduled for the middle of March, hopefully), plus my campaign, so I'll decide on it after I get those done first.
Just thought you might be interested.
Get v1.0 here!
...or here!